/* * Copyright 2012 Antti Kolehmainen * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.sturdyhelmetgames.dodgethecars.entity; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.math.Vector2; import com.sturdyhelmetgames.dodgethecars.assets.Art; /** * An indicator that appears at the end of the game. * * @author Antti 30.6.2012 * */ public class GameOverIndicator extends BasicEntity { /** * Initial position. */ protected static final Vector2 initialPos = new Vector2(0f, -30f); /** * Target position. */ protected final Vector2 targetPos = new Vector2(0f, 0f); /** * Current position. */ protected final Vector2 currentPos = new Vector2(initialPos); /** * Constructs a {@link GameOverIndicator}. */ public GameOverIndicator() { super(initialPos.x, initialPos.y, 20f, 20f, 0f, 0f); } @Override public void update(float fixedStep) { super.update(fixedStep); // move the entity to the target position using linear interpolation currentPos.lerp(targetPos, 5f * fixedStep); x = currentPos.x; y = currentPos.y; } @Override public void render(SpriteBatch spriteBatch, float delta) { spriteBatch.draw(Art.gameOverScreen, x - width / 2, y - height / 2, width, height); } /** * Resets indicator state. */ public void reset() { currentPos.set(initialPos); } }