/*
* Copyright 2012 Antti Kolehmainen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.sturdyhelmetgames.dodgethecars.entity;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Vector2;
import com.sturdyhelmetgames.dodgethecars.assets.Art;
/**
* An indicator that appears at the end of the game.
*
* @author Antti 30.6.2012
*
*/
public class GameOverIndicator extends BasicEntity {
/**
* Initial position.
*/
protected static final Vector2 initialPos = new Vector2(0f, -30f);
/**
* Target position.
*/
protected final Vector2 targetPos = new Vector2(0f, 0f);
/**
* Current position.
*/
protected final Vector2 currentPos = new Vector2(initialPos);
/**
* Constructs a {@link GameOverIndicator}.
*/
public GameOverIndicator() {
super(initialPos.x, initialPos.y, 20f, 20f, 0f, 0f);
}
@Override
public void update(float fixedStep) {
super.update(fixedStep);
// move the entity to the target position using linear interpolation
currentPos.lerp(targetPos, 5f * fixedStep);
x = currentPos.x;
y = currentPos.y;
}
@Override
public void render(SpriteBatch spriteBatch, float delta) {
spriteBatch.draw(Art.gameOverScreen, x - width / 2, y - height / 2,
width, height);
}
/**
* Resets indicator state.
*/
public void reset() {
currentPos.set(initialPos);
}
}