/*
* Copyright 2012 Antti Kolehmainen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.sturdyhelmetgames.dodgethecars.entity;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Vector2;
import com.sturdyhelmetgames.dodgethecars.assets.Art;
/**
* A traffic light that is shown at the start of the game.
*
* @author Antti 28.6.2012
*
*/
public class TrafficLight extends BasicEntity {
/**
* Initial position.
*/
private static final Vector2 initialPos = new Vector2(35f, -6f);
/**
* Middle position.
*/
private final Vector2 middlePos = new Vector2(-3f, -6f);
/**
* End position.
*/
private final Vector2 endPos = new Vector2(-35f, -6f);
/**
* Current position.
*/
private final Vector2 currentPos = new Vector2(initialPos);
public TrafficLight() {
super(initialPos.x, initialPos.y, 6f, 14f, 0f, 0f);
}
@Override
public void update(float fixedStep) {
super.update(fixedStep);
if (animationState < 3f) {
currentPos.lerp(middlePos, 5f * fixedStep);
} else {
currentPos.lerp(endPos, 5f * fixedStep);
}
x = currentPos.x;
y = currentPos.y;
}
@Override
public void render(SpriteBatch spriteBatch, float delta) {
if (animationState < 1.5f) {
spriteBatch.draw(Art.trafficLightRed, x, y, width, height);
} else if (animationState < 2.3f) {
spriteBatch.draw(Art.trafficLightYellow, x, y, width, height);
} else {
spriteBatch.draw(Art.trafficLightGreen, x, y, width, height);
}
}
}