/*
* Copyright 2012 Antti Kolehmainen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.sturdyhelmetgames.dodgethecars.screen;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input.Keys;
import com.sturdyhelmetgames.dodgethecars.DodgeTheCarsGame;
import com.sturdyhelmetgames.dodgethecars.assets.Art;
/**
* A splash screen that shows the Sturdy Helmet Games' logo.
*
* @author Antti 18.6.2012
*
*/
public class SplashScreen extends TransitionScreen {
public SplashScreen(DodgeTheCarsGame game) {
super(game);
Gdx.input.setInputProcessor(this);
}
@Override
protected void updateScreen(float fixedStep) {
super.updateScreen(fixedStep);
if (screenTime > 4.99f) {
game.setScreen(new TitleScreen(game));
}
}
@Override
public void renderScreen(float delta) {
spriteBatch.getProjectionMatrix().set(camera.combined);
spriteBatch.begin();
// draw logo and background
spriteBatch.draw(Art.splashBackgroundTex, -25f, -25f, 50f, 50f);
spriteBatch.draw(Art.sturdyHelmetLogoTex, -15f, -20f, 30f, 35f);
spriteBatch.end();
super.renderScreen(delta);
}
@Override
public boolean touchDown(int screenX, int screenY, int pointer, int button) {
if (screenTime < 4f) {
screenTime = 4f;
}
return true;
}
@Override
public boolean keyDown(int keycode) {
if (keycode == Keys.ESCAPE || keycode == Keys.ENTER) {
if (screenTime < 4f) {
screenTime = 4f;
}
return true;
}
return false;
}
}