/*
* Copyright 2012 Antti Kolehmainen
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.sturdyhelmetgames.dodgethecars.entity;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.sturdyhelmetgames.dodgethecars.assets.Art;
/**
* A heart that replenishes one health.
*
* @author Antti 29.6.2012
*
*/
public class Heart extends CollectableEntity {
public Heart(float x, float y) {
super(x, y, 2f, 2f, 2f, 1f);
}
@Override
public void render(SpriteBatch spriteBatch, float delta) {
super.render(spriteBatch, delta);
// calculate scale
final float scale = getScale();
if (aliveTick < DYING_TICK_MAX || dyingTick < DYING_TICK_MAX) {
spriteBatch.draw(Art.heartTex, x, y + zz, 0f, 0f, width, height, scale, scale, 0f);
}
}
}