/* * Copyright 2012 Antti Kolehmainen * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.sturdyhelmetgames.dodgethecars.assets; import java.io.File; import com.badlogic.gdx.Gdx; /** * Entry point for game sounds. * * @author Antti 19.6.2012 * */ public class Sound { private Sound() { // method hidden } private static final String FOLDER_SOUNDS = "data" + File.separator + "sounds" + File.separator; private static final String ASSET_MUSIC_HAPPYGOLUCKY = FOLDER_SOUNDS + "happygolucky.mp3"; private static final String ASSET_SOUND_SQUIRRELDIE = FOLDER_SOUNDS + "squirreldie.wav"; private static final String ASSET_SOUND_SQUIRRELHIT = FOLDER_SOUNDS + "squirrelhit.wav"; private static final String ASSET_SOUND_COLLECT = FOLDER_SOUNDS + "collect.wav"; public static com.badlogic.gdx.audio.Music musicHappyGoLucky; public static com.badlogic.gdx.audio.Sound soundSquirrelDie; public static com.badlogic.gdx.audio.Sound soundSquirrelHit; public static com.badlogic.gdx.audio.Sound soundCollect; public static void load() { musicHappyGoLucky = loadMusic(ASSET_MUSIC_HAPPYGOLUCKY); musicHappyGoLucky.setVolume(0.5f); musicHappyGoLucky.setLooping(true); soundSquirrelDie = loadSound(ASSET_SOUND_SQUIRRELDIE); soundSquirrelHit = loadSound(ASSET_SOUND_SQUIRRELHIT); soundCollect = loadSound(ASSET_SOUND_COLLECT); } /** * Disposes assets. */ public static void dispose() { musicHappyGoLucky.dispose(); soundSquirrelDie.dispose(); soundSquirrelHit.dispose(); soundCollect.dispose(); } /** * Loads a music file. * * @param name * @return */ private static com.badlogic.gdx.audio.Music loadMusic(String name) { return Gdx.audio.newMusic(Gdx.files.internal(name)); } /** * Loads a sound file. * * @param name * @return */ private static com.badlogic.gdx.audio.Sound loadSound(String name) { return Gdx.audio.newSound(Gdx.files.internal(name)); } }