/******************************************************************************* * Copyright 2012-Present, MoribitoTech * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.moribitotech.mtx.models.base; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.moribitotech.mtx.AbstractActorLight; import com.moribitotech.mtx.settings.AppSettings; public class Text extends AbstractActorLight { private String text = ""; private BitmapFont bitMapFont; // private float originalPosY; public Text(BitmapFont bitMapFont, float width, float height, boolean DIPActive) { super(width, height, DIPActive); this.bitMapFont = bitMapFont; // if (DIPActive) { bitMapFont.setScale(AppSettings.getWorldSizeRatio()); } } public void setBitMapFont(BitmapFont bitMapFont, boolean DIPActive) { this.bitMapFont = bitMapFont; // if (DIPActive) { bitMapFont.setScale(AppSettings.getWorldSizeRatio()); } } @Override public void draw(SpriteBatch batch, float parentAlpha) { super.draw(batch, parentAlpha); // drawText(batch); } private void drawText(SpriteBatch batch) { if (bitMapFont != null) { bitMapFont.draw(batch, text, getX(), getY()); } } public String getText() { return text; } public void setText(String text) { this.text = text; } public BitmapFont getBitMapFont() { return bitMapFont; } public float getOriginalPosY() { return originalPosY; } public void setOriginalPosY(float originalPosY) { this.originalPosY = originalPosY; } }