package com.digitalwolf.gamedata;
public class DoorData {
private static float[][] doorPosition1 = {
{156f,4f}
};
private static float[][] doorPosition2 = {
{86f,4f}
};
private static float[][] doorPosition3 = {
{86f,4f}
};
private static float[][] doorPosition4 = {
{4f,4f}
};
private static float[][] doorPosition5 = {
{116f,11f}
};
private static float[][] doorPosition6 = {
{1f,13f}
};
private static float[][] doorPosition7 = {
{139f,1f}
};
private static float[][] doorPosition8 = {
{181f,15f}
};
private static float[][] doorPosition9 = {
{146f,4f}
};
private static float[][] doorPosition10 = {
{63f,6f}
};
private static float[][] doorPosition11 = {
{146f,4f}
};
private static float[][] doorPosition12 = {
{2f,12f}
};
private static float[][] doorPosition13 = {
{146f,4f}
};
private static float[][] doorPosition14 = {
{146f,4f}
};
private static float[][] doorPosition15 = {
{146f,4f}
};
private static float[][] doorPosition16 = {
{146f,12f}
};
public static float[][] getDoorPosition(int levelID) {
// TODO Auto-generated method stub
switch(levelID){
case 1:
return doorPosition1;
case 2:
return doorPosition2;
case 3:
return doorPosition3;
case 4:
return doorPosition4;
case 5:
return doorPosition5;
case 6:
return doorPosition6;
case 7:
return doorPosition7;
case 8:
return doorPosition8;
case 9:
return doorPosition9;
case 10:
return doorPosition10;
case 11:
return doorPosition11;
case 12:
return doorPosition12;
case 13:
return doorPosition13;
case 14:
return doorPosition14;
case 15:
return doorPosition15;
case 16:
return doorPosition16;
}
return doorPosition1;
}
}