package com.digitalwolf.gamedata; public class DoorData { private static float[][] doorPosition1 = { {156f,4f} }; private static float[][] doorPosition2 = { {86f,4f} }; private static float[][] doorPosition3 = { {86f,4f} }; private static float[][] doorPosition4 = { {4f,4f} }; private static float[][] doorPosition5 = { {116f,11f} }; private static float[][] doorPosition6 = { {1f,13f} }; private static float[][] doorPosition7 = { {139f,1f} }; private static float[][] doorPosition8 = { {181f,15f} }; private static float[][] doorPosition9 = { {146f,4f} }; private static float[][] doorPosition10 = { {63f,6f} }; private static float[][] doorPosition11 = { {146f,4f} }; private static float[][] doorPosition12 = { {2f,12f} }; private static float[][] doorPosition13 = { {146f,4f} }; private static float[][] doorPosition14 = { {146f,4f} }; private static float[][] doorPosition15 = { {146f,4f} }; private static float[][] doorPosition16 = { {146f,12f} }; public static float[][] getDoorPosition(int levelID) { // TODO Auto-generated method stub switch(levelID){ case 1: return doorPosition1; case 2: return doorPosition2; case 3: return doorPosition3; case 4: return doorPosition4; case 5: return doorPosition5; case 6: return doorPosition6; case 7: return doorPosition7; case 8: return doorPosition8; case 9: return doorPosition9; case 10: return doorPosition10; case 11: return doorPosition11; case 12: return doorPosition12; case 13: return doorPosition13; case 14: return doorPosition14; case 15: return doorPosition15; case 16: return doorPosition16; } return doorPosition1; } }