package com.digitalwolf.gamedata;
public class KeyData {
private static float[][] keyPosition1 = {
{156.5f, 14f}
};
private static float[][] keyPosition2 = {
{86,16}
};
private static float[][] keyPosition3 = {
{86f,17f}
};
private static float[][] keyPosition4 = {
{80,17f}
};
private static float[][] keyPosition5 = {
{52,16f}
};
private static float[][] keyPosition6 = {
{79f,5f}
};
private static float[][] keyPosition7 = {
{188f,16f}
};
private static float[][] keyPosition8 = {
{186f,1f}
};
private static float[][] keyPosition9 = {
{146f,14f}
};
private static float[][] keyPosition10 = {
{141.5f,8f}
};
private static float[][] keyPosition11 = {
{94f,5f}
};
private static float[][] keyPosition12 = {
{146f,16f}
};
private static float[][] keyPosition13 = {
{88.5f,15f}
};
private static float[][] keyPosition14 = {
{73f,7f}
};
private static float[][] keyPosition15 = {
{29f,2f}
};
private static float[][] keyPosition16 = {
{62f,10f}
};
//
public static float[][] getKeyPosition(int levelID) {
// TODO Auto-generated method stub
switch(levelID){
case 1:
return keyPosition1;
case 2:
return keyPosition2;
case 3:
return keyPosition3;
case 4:
return keyPosition4;
case 5:
return keyPosition5;
case 6:
return keyPosition6;
case 7:
return keyPosition7;
case 8:
return keyPosition8;
case 9:
return keyPosition9;
case 10:
return keyPosition10;
case 11:
return keyPosition11;
case 12:
return keyPosition12;
case 13:
return keyPosition13;
case 14:
return keyPosition14;
case 15:
return keyPosition15;
case 16:
return keyPosition16;
}
return keyPosition1;
}
}