package com.digitalwolf.gamedata; public class KeyData { private static float[][] keyPosition1 = { {156.5f, 14f} }; private static float[][] keyPosition2 = { {86,16} }; private static float[][] keyPosition3 = { {86f,17f} }; private static float[][] keyPosition4 = { {80,17f} }; private static float[][] keyPosition5 = { {52,16f} }; private static float[][] keyPosition6 = { {79f,5f} }; private static float[][] keyPosition7 = { {188f,16f} }; private static float[][] keyPosition8 = { {186f,1f} }; private static float[][] keyPosition9 = { {146f,14f} }; private static float[][] keyPosition10 = { {141.5f,8f} }; private static float[][] keyPosition11 = { {94f,5f} }; private static float[][] keyPosition12 = { {146f,16f} }; private static float[][] keyPosition13 = { {88.5f,15f} }; private static float[][] keyPosition14 = { {73f,7f} }; private static float[][] keyPosition15 = { {29f,2f} }; private static float[][] keyPosition16 = { {62f,10f} }; // public static float[][] getKeyPosition(int levelID) { // TODO Auto-generated method stub switch(levelID){ case 1: return keyPosition1; case 2: return keyPosition2; case 3: return keyPosition3; case 4: return keyPosition4; case 5: return keyPosition5; case 6: return keyPosition6; case 7: return keyPosition7; case 8: return keyPosition8; case 9: return keyPosition9; case 10: return keyPosition10; case 11: return keyPosition11; case 12: return keyPosition12; case 13: return keyPosition13; case 14: return keyPosition14; case 15: return keyPosition15; case 16: return keyPosition16; } return keyPosition1; } }