package com.digitalwolf.gamedata; public class SpringData { private static float[][] springPosition1 = { }; private static float[][] springPosition2 = { {78f,4f},{14.5f,4f} }; private static float[][] springPosition3 = { {0.3f,4f},{78f,4f} }; private static float[][] springPosition4 = { {37.3f,4f},{32f,4f} }; private static float[][] springPosition5 = { {14f,4f},{97f,4f} }; private static float[][] springPosition6 = { {75f,4f} }; private static float[][] springPosition7 = { {62f,1f}, }; private static float[][] springPosition8 = { }; private static float[][] springPosition9 = { {36f,6f},{48.5f,6f},{140f,4f} }; private static float[][] springPosition10 = { {33f,2f},{110f,4f} }; private static float[][] springPosition11 = { {114f,4f}, }; private static float[][] springPosition12 = { {140f,7f},{10f,4f} }; private static float[][] springPosition13 = { {108f,4f},{38f,4f},{136f,4f} }; private static float[][] springPosition14 = { {21f,4f} }; private static float[][] springPosition15 = { {88f,4f} }; private static float[][] springPosition16 = { {33f,4f},{57.6f,3f} }; //ACCESSOR METHOD public static float[][] getSpringPosition(int levelID) { // TODO Auto-generated method stub switch(levelID){ case 1: return springPosition1; case 2: return springPosition2; case 3: return springPosition3; case 4: return springPosition4; case 5: return springPosition5; case 6: return springPosition6; case 7: return springPosition7; case 8: return springPosition8; case 9: return springPosition9; case 10: return springPosition10; case 11: return springPosition11; case 12: return springPosition12; case 13: return springPosition13; case 14: return springPosition14; case 15: return springPosition15; case 16: return springPosition16; } return springPosition1; } }