package com.digitalwolf.gamedata;
public class SpringData {
private static float[][] springPosition1 = {
};
private static float[][] springPosition2 = {
{78f,4f},{14.5f,4f}
};
private static float[][] springPosition3 = {
{0.3f,4f},{78f,4f}
};
private static float[][] springPosition4 = {
{37.3f,4f},{32f,4f}
};
private static float[][] springPosition5 = {
{14f,4f},{97f,4f}
};
private static float[][] springPosition6 = {
{75f,4f}
};
private static float[][] springPosition7 = {
{62f,1f},
};
private static float[][] springPosition8 = {
};
private static float[][] springPosition9 = {
{36f,6f},{48.5f,6f},{140f,4f}
};
private static float[][] springPosition10 = {
{33f,2f},{110f,4f}
};
private static float[][] springPosition11 = {
{114f,4f},
};
private static float[][] springPosition12 = {
{140f,7f},{10f,4f}
};
private static float[][] springPosition13 = {
{108f,4f},{38f,4f},{136f,4f}
};
private static float[][] springPosition14 = {
{21f,4f}
};
private static float[][] springPosition15 = {
{88f,4f}
};
private static float[][] springPosition16 = {
{33f,4f},{57.6f,3f}
};
//ACCESSOR METHOD
public static float[][] getSpringPosition(int levelID) {
// TODO Auto-generated method stub
switch(levelID){
case 1:
return springPosition1;
case 2:
return springPosition2;
case 3:
return springPosition3;
case 4:
return springPosition4;
case 5:
return springPosition5;
case 6:
return springPosition6;
case 7:
return springPosition7;
case 8:
return springPosition8;
case 9:
return springPosition9;
case 10:
return springPosition10;
case 11:
return springPosition11;
case 12:
return springPosition12;
case 13:
return springPosition13;
case 14:
return springPosition14;
case 15:
return springPosition15;
case 16:
return springPosition16;
}
return springPosition1;
}
}