/*******************************************************************************
* Copyright 2012-Present, MoribitoTech
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.moribitotech.mtx.models.base;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.moribitotech.mtx.settings.AppSettings;
public class TableModel extends Table {
public TextureRegion textureBackground;
public boolean isBackgroundTextureActive;
public TableModel(TextureRegion textureBackground, float width, float height, boolean DIPActive) {
isBackgroundTextureActive = true;
this.textureBackground = textureBackground;
//
if (DIPActive) {
setSize(width * AppSettings.getWorldSizeRatio(), height * AppSettings.getWorldPositionYRatio());
} else {
setHeight(height);
setWidth(width);
}
}
public TableModel(TextureRegion textureBackground, float x, float y,
float width, float height) {
isBackgroundTextureActive = true;
this.textureBackground = textureBackground;
setBounds(x, y, width, height);
setPosition(x, y);
setHeight(height);
setWidth(width);
}
public TableModel(TextureRegion textureBackground, float width, float height) {
isBackgroundTextureActive = true;
this.textureBackground = textureBackground;
setHeight(height);
setWidth(width);
}
public TableModel(TextureRegion textureBackground) {
isBackgroundTextureActive = true;
this.textureBackground = textureBackground;
}
public TableModel(Skin skin) {
super(skin);
}
public TableModel() {
super();
}
public TextureRegion getTextureBackground() {
return textureBackground;
}
public void setTextureBackground(TextureRegion textureBackground,
boolean isBackgroundTextureActive) {
this.textureBackground = textureBackground;
this.isBackgroundTextureActive = isBackgroundTextureActive;
}
public void setBackgroundTextureActive(boolean isBackgroundTextureActive) {
this.isBackgroundTextureActive = isBackgroundTextureActive;
}
@Override
public void draw(SpriteBatch batch, float parentAlpha) {
// First draw bg
if (textureBackground != null && isBackgroundTextureActive) {
batch.draw(textureBackground, getX(), getY(), getWidth(),
getHeight());
}
// Then draw child actors over bg
super.draw(batch, parentAlpha);
}
}