package com.cricketcraft.chisel.inventory; import java.util.List; import net.minecraft.block.Block; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.item.ItemTool; import com.cricketcraft.chisel.api.IChiselItem; import com.cricketcraft.chisel.item.chisel.ItemChisel; import com.cricketcraft.chisel.utils.General; public class InventoryChiselSelection implements IInventory { ItemStack chisel = null; public final static int normalSlots = 60; public int activeVariations = 0; ContainerChisel container; ItemStack[] inventory; public InventoryChiselSelection(ItemStack c) { super(); inventory = new ItemStack[normalSlots + 1]; chisel = c; } public void onInventoryUpdate(int slot) { } @Override public int getSizeInventory() { return normalSlots + 1; } @Override public ItemStack getStackInSlot(int var1) { return inventory[var1]; } public void updateInventoryState(int slot) { onInventoryUpdate(slot); } @Override public ItemStack decrStackSize(int slot, int amount) { if (this.inventory[slot] != null) { ItemStack stack; if (this.inventory[slot].stackSize <= amount) { stack = this.inventory[slot]; this.inventory[slot] = null; updateInventoryState(slot); return stack; } else { stack = this.inventory[slot].splitStack(amount); if (this.inventory[slot].stackSize == 0) this.inventory[slot] = null; updateInventoryState(slot); return stack; } } else return null; } @Override public String getInventoryName() { return "container.chisel"; } @Override public boolean hasCustomInventoryName() { return false; } @Override public int getInventoryStackLimit() { return 64; } @Override public void markDirty() { } @Override public boolean isUseableByPlayer(EntityPlayer entityplayer) { return true; } public void clearItems() { activeVariations = 0; for (int i = 0; i < normalSlots; i++) { inventory[i] = null; } } public ItemStack getStackInSpecialSlot() { return inventory[normalSlots]; } public void updateItems() { ItemStack chiseledItem = inventory[normalSlots]; clearItems(); if (chiseledItem == null) { container.onChiselSlotChanged(); return; } Item item = chiseledItem.getItem(); if (item == null) return; if (Block.getBlockFromItem(item) == null) return; if (!((IChiselItem) chisel.getItem()).canChisel(container.playerInventory.player.worldObj, chisel, General.getVariation(chiseledItem))) return; List<ItemStack> list = container.carving.getItemsForChiseling(chiseledItem); activeVariations = 0; while (activeVariations < normalSlots && activeVariations < list.size()) { if(Block.blockRegistry.getNameForObject(Block.getBlockFromItem(list.get(activeVariations).getItem())) != null) { inventory[activeVariations] = list.get(activeVariations); activeVariations++; } } container.onChiselSlotChanged(); } @Override public ItemStack getStackInSlotOnClosing(int slot) { ItemStack stack = getStackInSlot(slot); if (stack == null) return null; inventory[slot] = null; updateInventoryState(slot); return stack; } @Override public void setInventorySlotContents(int slot, ItemStack stack) { inventory[slot] = stack; updateInventoryState(slot); } @Override public void openInventory() { } @Override public void closeInventory() { } @Override public boolean isItemValidForSlot(int i, ItemStack stack) { //Really didn't think people would chisel a shovel if (stack.getItem() instanceof ItemTool) { return false; } return !(stack != null && (stack.getItem() instanceof ItemChisel)) && i == normalSlots; } }