package com.cricketcraft.chisel.block;
import net.minecraft.block.material.Material;
import net.minecraft.world.IBlockAccess;
public class BlockCarvablePowered extends BlockCarvable {
public BlockCarvablePowered(Material m) {
super(m);
}
/**
* Can this block provide power. Only wire currently seems to have this
* change based on its state.
*/
@Override
public boolean canProvidePower() {
return true;
}
/**
* Returns true if the block is emitting indirect/weak redstone power on the
* specified side. If isBlockNormalCube returns true, standard redstone
* propagation rules will apply instead and this will not be called. Args:
* World, X, Y, Z, side. Note that the side is reversed - eg it is 1 (up)
* when checking the bottom of the block.
*/
@Override
public int isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) {
return 15;
}
}