package com.cricketcraft.chisel.block; import net.minecraft.block.material.Material; import net.minecraft.world.IBlockAccess; public class BlockCarvablePowered extends BlockCarvable { public BlockCarvablePowered(Material m) { super(m); } /** * Can this block provide power. Only wire currently seems to have this * change based on its state. */ @Override public boolean canProvidePower() { return true; } /** * Returns true if the block is emitting indirect/weak redstone power on the * specified side. If isBlockNormalCube returns true, standard redstone * propagation rules will apply instead and this will not be called. Args: * World, X, Y, Z, side. Note that the side is reversed - eg it is 1 (up) * when checking the bottom of the block. */ @Override public int isProvidingWeakPower(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { return 15; } }