package test.module.character; import java.util.concurrent.ConcurrentHashMap; import module.character.Group; import module.character.GroupList; import module.character.PlayerGroup; import module.character.api.ICharacter; import module.character.api.IntPair; import module.character.constants.CAttribute.attribute; import module.character.constants.CSpecialStatus.specialStatus; import module.character.constants.CStatus.status; import module.item.api.IEquipment; import module.item.api.IEquipment.EquipType; public class CharacterStub implements ICharacter{ @Override public void addAttribute(attribute atr, int MaxValue) { // TODO Auto-generated method stub } @Override public ConcurrentHashMap<attribute, IntPair> getAttributeMap() { // TODO Auto-generated method stub return null; } @Override public String getChiName() { // TODO Auto-generated method stub return null; } @Override public int getCurrentAttribute(attribute atr) { // TODO Auto-generated method stub return 0; } @Override public String getEngName() { // TODO Auto-generated method stub return null; } @Override public int getMaxAttribute(attribute atr) { // TODO Auto-generated method stub return 0; } @Override public int getSpecialStatus(specialStatus ss) { // TODO Auto-generated method stub return 0; } @Override public ConcurrentHashMap<specialStatus, Integer> getSpecialStatusMap() { // TODO Auto-generated method stub return null; } @Override public int getStatus(status s) { // TODO Auto-generated method stub return 0; } @Override public ConcurrentHashMap<status, Integer> getStatusMap() { // TODO Auto-generated method stub return null; } @Override public void removeAttribute(attribute atr) { // TODO Auto-generated method stub } @Override public void setChiName(String name) { // TODO Auto-generated method stub } @Override public void setCurrentAttribute(attribute atr, int value) { // TODO Auto-generated method stub } @Override public void setEngName(String name) { // TODO Auto-generated method stub } @Override public void setMaxAttribute(attribute atr, int value) { // TODO Auto-generated method stub } @Override public void setSpecialStatus(specialStatus ss, int time) { // TODO Auto-generated method stub } @Override public void setStatus(status s, int value) { // TODO Auto-generated method stub } @Override public void setAttributeMap(ConcurrentHashMap<attribute, IntPair> map) { // TODO Auto-generated method stub } @Override public void setSpecialStatusMap(ConcurrentHashMap<specialStatus, Integer> map) { // TODO Auto-generated method stub } @Override public void setStatusMap(ConcurrentHashMap<status, Integer> map) { // TODO Auto-generated method stub } @Override public boolean battleAction(GroupList enemyGroup) { // TODO Auto-generated method stub return false; } @Override public Group getMyGroup() { // TODO Auto-generated method stub return null; } @Override public void setMyGroup(Group g) { // TODO Auto-generated method stub } @Override public boolean isDown() { // TODO Auto-generated method stub return false; } @Override public String showStatus() { // TODO Auto-generated method stub return null; } @Override public void normalAction() { // TODO Auto-generated method stub } @Override public void updateTime() { // TODO Auto-generated method stub } @Override public void setDesc(String description) { // TODO Auto-generated method stub } @Override public String getDesc() { // TODO Auto-generated method stub return null; } @Override public void onTalk(PlayerGroup g) { // TODO Auto-generated method stub } @Override public void setLevel(int level) { // TODO Auto-generated method stub } @Override public int getLevel() { // TODO Auto-generated method stub return 0; } @Override public void setEquipment(ConcurrentHashMap<EquipType, IEquipment> equipMap) { // TODO Auto-generated method stub } @Override public ConcurrentHashMap<EquipType, IEquipment> getEquipment() { // TODO Auto-generated method stub return null; } @Override public void looting() { // TODO Auto-generated method stub } @Override public void setHostile(boolean value) { // TODO Auto-generated method stub } @Override public boolean getHostile() { // TODO Auto-generated method stub return false; } @Override public void doEventWhenGroupDown(PlayerGroup pg) { // TODO Auto-generated method stub } @Override public String getRandomBodyPart() { // TODO Auto-generated method stub return null; } @Override public String getBareHandAttackMessage() { // TODO Auto-generated method stub return null; } @Override public void setSpecialStatusResistance(specialStatus ss) { // TODO Auto-generated method stub } @Override public boolean removeSpecialStatusResistance(specialStatus ss) { // TODO Auto-generated method stub return false; } @Override public boolean resistSpecialStatus(specialStatus ss) { // TODO Auto-generated method stub return false; } }