package test.module.character;
import java.util.concurrent.ConcurrentHashMap;
import module.character.Group;
import module.character.GroupList;
import module.character.PlayerGroup;
import module.character.api.ICharacter;
import module.character.api.IntPair;
import module.character.constants.CAttribute.attribute;
import module.character.constants.CSpecialStatus.specialStatus;
import module.character.constants.CStatus.status;
import module.item.api.IEquipment;
import module.item.api.IEquipment.EquipType;
public class CharacterStub implements ICharacter{
@Override
public void addAttribute(attribute atr, int MaxValue) {
// TODO Auto-generated method stub
}
@Override
public ConcurrentHashMap<attribute, IntPair> getAttributeMap() {
// TODO Auto-generated method stub
return null;
}
@Override
public String getChiName() {
// TODO Auto-generated method stub
return null;
}
@Override
public int getCurrentAttribute(attribute atr) {
// TODO Auto-generated method stub
return 0;
}
@Override
public String getEngName() {
// TODO Auto-generated method stub
return null;
}
@Override
public int getMaxAttribute(attribute atr) {
// TODO Auto-generated method stub
return 0;
}
@Override
public int getSpecialStatus(specialStatus ss) {
// TODO Auto-generated method stub
return 0;
}
@Override
public ConcurrentHashMap<specialStatus, Integer> getSpecialStatusMap() {
// TODO Auto-generated method stub
return null;
}
@Override
public int getStatus(status s) {
// TODO Auto-generated method stub
return 0;
}
@Override
public ConcurrentHashMap<status, Integer> getStatusMap() {
// TODO Auto-generated method stub
return null;
}
@Override
public void removeAttribute(attribute atr) {
// TODO Auto-generated method stub
}
@Override
public void setChiName(String name) {
// TODO Auto-generated method stub
}
@Override
public void setCurrentAttribute(attribute atr, int value) {
// TODO Auto-generated method stub
}
@Override
public void setEngName(String name) {
// TODO Auto-generated method stub
}
@Override
public void setMaxAttribute(attribute atr, int value) {
// TODO Auto-generated method stub
}
@Override
public void setSpecialStatus(specialStatus ss, int time) {
// TODO Auto-generated method stub
}
@Override
public void setStatus(status s, int value) {
// TODO Auto-generated method stub
}
@Override
public void setAttributeMap(ConcurrentHashMap<attribute, IntPair> map) {
// TODO Auto-generated method stub
}
@Override
public void setSpecialStatusMap(ConcurrentHashMap<specialStatus, Integer> map) {
// TODO Auto-generated method stub
}
@Override
public void setStatusMap(ConcurrentHashMap<status, Integer> map) {
// TODO Auto-generated method stub
}
@Override
public boolean battleAction(GroupList enemyGroup) {
// TODO Auto-generated method stub
return false;
}
@Override
public Group getMyGroup() {
// TODO Auto-generated method stub
return null;
}
@Override
public void setMyGroup(Group g) {
// TODO Auto-generated method stub
}
@Override
public boolean isDown() {
// TODO Auto-generated method stub
return false;
}
@Override
public String showStatus() {
// TODO Auto-generated method stub
return null;
}
@Override
public void normalAction() {
// TODO Auto-generated method stub
}
@Override
public void updateTime() {
// TODO Auto-generated method stub
}
@Override
public void setDesc(String description) {
// TODO Auto-generated method stub
}
@Override
public String getDesc() {
// TODO Auto-generated method stub
return null;
}
@Override
public void onTalk(PlayerGroup g) {
// TODO Auto-generated method stub
}
@Override
public void setLevel(int level) {
// TODO Auto-generated method stub
}
@Override
public int getLevel() {
// TODO Auto-generated method stub
return 0;
}
@Override
public void setEquipment(ConcurrentHashMap<EquipType, IEquipment> equipMap) {
// TODO Auto-generated method stub
}
@Override
public ConcurrentHashMap<EquipType, IEquipment> getEquipment() {
// TODO Auto-generated method stub
return null;
}
@Override
public void looting() {
// TODO Auto-generated method stub
}
@Override
public void setHostile(boolean value) {
// TODO Auto-generated method stub
}
@Override
public boolean getHostile() {
// TODO Auto-generated method stub
return false;
}
@Override
public void doEventWhenGroupDown(PlayerGroup pg) {
// TODO Auto-generated method stub
}
@Override
public String getRandomBodyPart() {
// TODO Auto-generated method stub
return null;
}
@Override
public String getBareHandAttackMessage() {
// TODO Auto-generated method stub
return null;
}
@Override
public void setSpecialStatusResistance(specialStatus ss) {
// TODO Auto-generated method stub
}
@Override
public boolean removeSpecialStatusResistance(specialStatus ss) {
// TODO Auto-generated method stub
return false;
}
@Override
public boolean resistSpecialStatus(specialStatus ss) {
// TODO Auto-generated method stub
return false;
}
}