package module.character.instance.main; import module.character.BaseHumanCharacter; import module.character.GroupList; import module.character.PlayerGroup; import module.character.constants.CAttribute.attribute; import module.character.constants.CStatus.status; import module.command.CommandServer; import module.item.api.IEquipment.EquipType; import module.item.instance.chapter0.BlueShirt; import module.item.instance.chapter0.NikeShoes; import module.item.instance.chapter0.Watch; public class Enf extends BaseHumanCharacter{ public Enf(){ this("�N��", "enf"); // TODO: set description this.setDesc("�N�O�N�ءC"); this.setStatus(status.CONSTITUTION, 6); this.setStatus(status.STRENGTH, 29); this.setStatus(status.SPEED, 3500); this.addAttribute(attribute.HP, 99); this.setHostile(false); // add equipment this.equipMap.put(EquipType.ARMOR, new BlueShirt()); this.equipMap.put(EquipType.BOOTS, new NikeShoes()); this.equipMap.put(EquipType.ACCESSORY, new Watch()); } public Enf(String chiName, String engName) { super(chiName, engName); } @Override public boolean battleAction(GroupList gList){ return false; } @Override public void onTalk(PlayerGroup g){ CommandServer.informGroup(g, "�N�ج�M�}�l�ۨ��ۻy�A���D�O���U�X���D�F?\n"); } }