package module.character.instance.main;
import module.character.BaseHumanCharacter;
import module.character.GroupList;
import module.character.PlayerGroup;
import module.character.constants.CAttribute.attribute;
import module.character.constants.CStatus.status;
import module.command.CommandServer;
import module.item.api.IEquipment.EquipType;
import module.item.instance.chapter0.BlueShirt;
import module.item.instance.chapter0.NikeShoes;
import module.item.instance.chapter0.Watch;
public class Enf extends BaseHumanCharacter{
public Enf(){
this("�N��", "enf");
// TODO: set description
this.setDesc("�N�O�N�ءC");
this.setStatus(status.CONSTITUTION, 6);
this.setStatus(status.STRENGTH, 29);
this.setStatus(status.SPEED, 3500);
this.addAttribute(attribute.HP, 99);
this.setHostile(false);
// add equipment
this.equipMap.put(EquipType.ARMOR, new BlueShirt());
this.equipMap.put(EquipType.BOOTS, new NikeShoes());
this.equipMap.put(EquipType.ACCESSORY, new Watch());
}
public Enf(String chiName, String engName) {
super(chiName, engName);
}
@Override
public boolean battleAction(GroupList gList){
return false;
}
@Override
public void onTalk(PlayerGroup g){
CommandServer.informGroup(g, "�N�ج�M�}�l�ۨ��ۻy�A���D�O���U�X���D�F?\n");
}
}