package module.character.instance.chapter0;
import module.battle.BattleTask;
import module.character.BaseHumanCharacter;
import module.character.PlayerGroup;
import module.character.constants.CStatus.status;
public class MadStudent extends BaseHumanCharacter{
public MadStudent(){
this("�g�ɪ��ǥ�", "mad student");
StringBuffer buf = new StringBuffer();
buf.append("�j�Ǹ��H�B�i�����ǥ͡C�ѩh�z�����t�G�A��ۭ�ä����A���W�]\n");
buf.append("���O�ǹСA��M�����a�b�M��i�H�������ؼСC�A�ݨ�L�R���c�N���V\n");
buf.append("�A���L�ӡA�u�n�����`�N�dz����ԡC");
this.setDesc(buf.toString());
this.setStatus(status.STRENGTH, 28);
this.setHostile(true);
}
public MadStudent(String chiName, String engName) {
super(chiName, engName);
// TODO Auto-generated constructor stub
}
@Override
public void onTalk(PlayerGroup g){
g.getAtRoom().informRoom(String.format("%s�j�q�@�n�A��%s���F�L��!\n",
this.getChiName(), g.list.get(0).charList.get(0).getChiName()));
new BattleTask(this.getMyGroup(), g);
}
}