package module.character.instance.chapter0;
import module.character.AbstractCharacter;
import module.character.PlayerGroup;
import module.character.constants.CAttribute.attribute;
import module.character.constants.CStatus.status;
public class DingDing extends AbstractCharacter{
public DingDing(){
this("�B�B", "ding ding");
String desc = "�M�j�̭�����ƦѪ��ժ��A��L�������o�q�Ȧo�T���C�������ɭԧ�\n";
desc += "�Ѥ@��@�᪺�ܥi�R�A���w��۾ǥͨ�B�]�A�]�ܷR��ǥ̪ͭ��A�C";
this.setDesc(desc);
this.bodyPartList = new String[] {
"�Y��", "�ݳ�", "�I��", "�e�}", "��}", "����", "����"
};
this.statusMap.put(status.STRENGTH, 40);
this.addAttribute(attribute.HP, 200);
this.statusMap.put(status.SPEED, 800);
this.setHostile(false);
}
public DingDing(String chiName, String engName) {
super(chiName, engName);
}
@Override
public String getBareHandAttackMessage() {
return "�i�L�r�V";
}
@Override
public void onTalk(PlayerGroup pg){
pg.getAtRoom().informRoom("�B�B��" + pg.list.get(0).charList.get(0).getChiName() + "�������n���ڡC\n");
}
}