package nl.tudelft.bw4t.server.model.zone; import nl.tudelft.bw4t.map.Zone; import nl.tudelft.bw4t.server.model.BW4TServerMap; import repast.simphony.context.Context; /** * Constructs a blockade for a room. */ public class Blockade extends BlocksRoom { /** * Creates a blockade. * * @param roomzone * The {@link Zone} in which the blockade will be located. * @param context * The {@link Context} in which the blockade will be located. */ public Blockade(Zone roomzone, BW4TServerMap context) { super(roomzone, context); } }