/* ======================================================================== * JCommon : a free general purpose class library for the Java(tm) platform * ======================================================================== * * (C) Copyright 2000-2005, by Object Refinery Limited and Contributors. * * Project Info: http://www.jfree.org/jcommon/index.html * * This library is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * This library is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public * License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, * USA. * * [Java is a trademark or registered trademark of Sun Microsystems, Inc. * in the United States and other countries.] * * ------------------- * BevelArrowIcon.java * ------------------- * (C) Copyright 2000-2004, by Nobuo Tamemasa and Contributors. * * Original Author: Nobuo Tamemasa; * Contributor(s): David Gilbert (for Object Refinery Limited); * * $Id: BevelArrowIcon.java,v 1.5 2007/11/02 17:50:36 taqua Exp $ * * Changes (from 26-Oct-2001) * -------------------------- * 26-Oct-2001 : Changed package to com.jrefinery.ui.*; * 13-Oct-2002 : Fixed errors reported by Checkstyle (DG); * */ package org.jfree.ui; import java.awt.Color; import java.awt.Component; import java.awt.Graphics; import javax.swing.Icon; import javax.swing.UIManager; /** * An arrow icon that can point up or down (usually used to indicate the sort direction in a table). * <P> * This class (and also SortButtonRenderer) is based on original code by Nobuo Tamemasa (version * 1.0, 26-Feb-1999) posted on www.codeguru.com. * * @author Nobuo Tamemasa */ public class BevelArrowIcon implements Icon { /** Constant indicating that the arrow is pointing up. */ public static final int UP = 0; /** Constant indicating that the arrow is pointing down. */ public static final int DOWN = 1; /** The default arrow size. */ private static final int DEFAULT_SIZE = 11; /** Edge color 1. */ private Color edge1; /** Edge color 2. */ private Color edge2; /** The fill color for the arrow icon. */ private Color fill; /** The size of the icon. */ private int size; /** The direction that the arrow is pointing (UP or DOWN). */ private int direction; /** * Standard constructor - builds an icon with the specified attributes. * * @param direction . * @param isRaisedView . * @param isPressedView . */ public BevelArrowIcon(final int direction, final boolean isRaisedView, final boolean isPressedView) { if (isRaisedView) { if (isPressedView) { init(UIManager.getColor("controlLtHighlight"), UIManager.getColor("controlDkShadow"), UIManager.getColor("controlShadow"), DEFAULT_SIZE, direction); } else { init(UIManager.getColor("controlHighlight"), UIManager.getColor("controlShadow"), UIManager.getColor("control"), DEFAULT_SIZE, direction); } } else { if (isPressedView) { init(UIManager.getColor("controlDkShadow"), UIManager.getColor("controlLtHighlight"), UIManager.getColor("controlShadow"), DEFAULT_SIZE, direction); } else { init(UIManager.getColor("controlShadow"), UIManager.getColor("controlHighlight"), UIManager.getColor("control"), DEFAULT_SIZE, direction); } } } /** * Standard constructor - builds an icon with the specified attributes. * * @param edge1 the color of edge1. * @param edge2 the color of edge2. * @param fill the fill color. * @param size the size of the arrow icon. * @param direction the direction that the arrow points. */ public BevelArrowIcon(final Color edge1, final Color edge2, final Color fill, final int size, final int direction) { init(edge1, edge2, fill, size, direction); } /** * Paints the icon at the specified position. Supports the Icon interface. * * @param c . * @param g . * @param x . * @param y . */ public void paintIcon(final Component c, final Graphics g, final int x, final int y) { switch (this.direction) { case DOWN: drawDownArrow(g, x, y); break; case UP: drawUpArrow(g, x, y); break; } } /** * Returns the width of the icon. Supports the Icon interface. * * @return the icon width. */ public int getIconWidth() { return this.size; } /** * Returns the height of the icon. Supports the Icon interface. * @return the icon height. */ public int getIconHeight() { return this.size; } /** * Initialises the attributes of the arrow icon. * * @param edge1 the color of edge1. * @param edge2 the color of edge2. * @param fill the fill color. * @param size the size of the arrow icon. * @param direction the direction that the arrow points. */ private void init(final Color edge1, final Color edge2, final Color fill, final int size, final int direction) { this.edge1 = edge1; this.edge2 = edge2; this.fill = fill; this.size = size; this.direction = direction; } /** * Draws the arrow pointing down. * * @param g the graphics device. * @param xo ?? * @param yo ?? */ private void drawDownArrow(final Graphics g, final int xo, final int yo) { g.setColor(this.edge1); g.drawLine(xo, yo, xo + this.size - 1, yo); g.drawLine(xo, yo + 1, xo + this.size - 3, yo + 1); g.setColor(this.edge2); g.drawLine(xo + this.size - 2, yo + 1, xo + this.size - 1, yo + 1); int x = xo + 1; int y = yo + 2; int dx = this.size - 6; while (y + 1 < yo + this.size) { g.setColor(this.edge1); g.drawLine(x, y, x + 1, y); g.drawLine(x, y + 1, x + 1, y + 1); if (0 < dx) { g.setColor(this.fill); g.drawLine(x + 2, y, x + 1 + dx, y); g.drawLine(x + 2, y + 1, x + 1 + dx, y + 1); } g.setColor(this.edge2); g.drawLine(x + dx + 2, y, x + dx + 3, y); g.drawLine(x + dx + 2, y + 1, x + dx + 3, y + 1); x += 1; y += 2; dx -= 2; } g.setColor(this.edge1); g.drawLine( xo + (this.size / 2), yo + this.size - 1, xo + (this.size / 2), yo + this.size - 1 ); } /** * Draws the arrow pointing up. * * @param g the graphics device. * @param xo ?? * @param yo ?? */ private void drawUpArrow(final Graphics g, final int xo, final int yo) { g.setColor(this.edge1); int x = xo + (this.size / 2); g.drawLine(x, yo, x, yo); x--; int y = yo + 1; int dx = 0; while (y + 3 < yo + this.size) { g.setColor(this.edge1); g.drawLine(x, y, x + 1, y); g.drawLine(x, y + 1, x + 1, y + 1); if (0 < dx) { g.setColor(this.fill); g.drawLine(x + 2, y, x + 1 + dx, y); g.drawLine(x + 2, y + 1, x + 1 + dx, y + 1); } g.setColor(this.edge2); g.drawLine(x + dx + 2, y, x + dx + 3, y); g.drawLine(x + dx + 2, y + 1, x + dx + 3, y + 1); x -= 1; y += 2; dx += 2; } g.setColor(this.edge1); g.drawLine(xo, yo + this.size - 3, xo + 1, yo + this.size - 3); g.setColor(this.edge2); g.drawLine(xo + 2, yo + this.size - 2, xo + this.size - 1, yo + this.size - 2); g.drawLine(xo, yo + this.size - 1, xo + this.size, yo + this.size - 1); } }