/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.tests;
import com.badlogic.gdx.Files;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.Matrix4;
import com.badlogic.gdx.tests.utils.GdxTest;
public class PixmapBlendingTest extends GdxTest {
private SpriteBatch spriteBatch;
private Texture text;
private Sprite logoSprite, test3, test4;
private Pixmap pixD, pixS1, pixS2;
InputProcessor inputProcessor;
@Override
public void create () {
if (spriteBatch != null) return;
spriteBatch = new SpriteBatch();
Matrix4 transform = new Matrix4();
transform.setToTranslation(0, Gdx.graphics.getHeight(), 0);
transform.mul(new Matrix4().setToScaling(1, -1, 1));
spriteBatch.setTransformMatrix(transform);
pixS1 = new Pixmap(Gdx.files.getFileHandle("data/test4.png", Files.FileType.Internal));
pixS2 = new Pixmap(Gdx.files.getFileHandle("data/test3.png", Files.FileType.Internal));
pixD = new Pixmap(512, 1024, Pixmap.Format.RGBA8888);
pixD.setBlending(Pixmap.Blending.SourceOver);
pixD.setFilter(Pixmap.Filter.NearestNeighbour);
pixD.drawPixmap(pixS1, 0, 0, 38, 76, 0, 0, 512, 1024);
pixD.drawPixmap(pixS2, 0, 0, 38, 76, 0, 0, 512, 1024);
logoSprite = new Sprite(new Texture(pixD));
logoSprite.flip(false, true);
pixS1.dispose();
pixS2.dispose();
pixD.dispose();
}
@Override
public void render () {
Gdx.gl.glClearColor(0, 1, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
spriteBatch.begin();
logoSprite.setSize(256, 256);
logoSprite.draw(spriteBatch);
spriteBatch.end();
}
public boolean needsGL20 () {
return false;
}
}