/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.physics.box2d;
/** This holds contact filtering data.
* @author mzechner */
public class Filter {
/** The collision category bits. Normally you would just set one bit. */
public short categoryBits = 0x0001;
/** The collision mask bits. This states the categories that this shape would accept for collision. */
public short maskBits = -1;
/** Collision groups allow a certain group of objects to never collide (negative) or always collide (positive). Zero means no
* collision group. Non-zero group filtering always wins against the mask bits. */
public short groupIndex = 0;
}