/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.tests;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.tests.utils.GdxTest;
public class BlitTest extends GdxTest {
Texture rgb888;
Texture rgba8888;
Texture psRgb888;
Texture psRgba8888;
SpriteBatch batch;
public void create () {
rgb888 = new Texture("data/bobrgb888-32x32.png");
rgba8888 = new Texture("data/bobargb8888-32x32.png");
psRgb888 = new Texture("data/alpha.png");
psRgba8888 = new Texture("data/rgb.png");
batch = new SpriteBatch();
}
public void render () {
Gdx.gl.glClearColor(0.4f, 0.4f, 0.4f, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
batch.begin();
batch.draw(rgb888, 0, 0);
batch.draw(rgba8888, 60, 0);
batch.draw(psRgb888, 0, 60);
batch.draw(psRgba8888, psRgb888.getWidth() + 20, 60);
batch.end();
}
@Override
public void dispose () {
batch.dispose();
rgb888.dispose();
rgba8888.dispose();
psRgb888.dispose();
psRgba8888.dispose();
}
}