/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.maps.tiled;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.maps.MapProperties;
/** @brief Generalises the concept of tile in a TiledMap */
public interface TiledMapTile {
public enum BlendMode {
NONE, ALPHA
}
public int getId ();
public void setId (int id);
/** @return the {@link BlendMode} to use for rendering the tile */
public BlendMode getBlendMode ();
/** Sets the {@link BlendMode} to use for rendering the tile
*
* @param blendMode the blend mode to use for rendering the tile */
public void setBlendMode (BlendMode blendMode);
/** @return texture region used to render the tile */
public TextureRegion getTextureRegion ();
/** Sets the texture region used to render the tile */
public void setTextureRegion(TextureRegion textureRegion);
/** @return the amount to offset the x position when rendering the tile */
public float getOffsetX();
/** Set the amount to offset the x position when rendering the tile */
public void setOffsetX(float offsetX);
/** @return the amount to offset the y position when rendering the tile */
public float getOffsetY();
/** Set the amount to offset the y position when rendering the tile */
public void setOffsetY(float offsetY);
/** @return tile's properties set */
public MapProperties getProperties ();
}