/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.backends.headless.mock.graphics;
import com.badlogic.gdx.Application;
import com.badlogic.gdx.Graphics;
import com.badlogic.gdx.graphics.Cursor;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.GL30;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.Cursor.SystemCursor;
import com.badlogic.gdx.graphics.glutils.GLVersion;
/** The headless backend does its best to mock elements. This is intended to make code-sharing between
* server and client as simple as possible.
*/
public class MockGraphics implements Graphics {
long frameId = -1;
float deltaTime = 0;
long frameStart = 0;
int frames = 0;
int fps;
long lastTime = System.nanoTime();
GLVersion glVersion = new GLVersion(Application.ApplicationType.HeadlessDesktop, "", "", "");
@Override
public boolean isGL30Available() {
return false;
}
@Override
public GL20 getGL20() {
return null;
}
@Override
public GL30 getGL30() {
return null;
}
@Override
public int getWidth() {
return 0;
}
@Override
public int getHeight() {
return 0;
}
@Override
public int getBackBufferWidth() {
return 0;
}
@Override
public int getBackBufferHeight() {
return 0;
}
@Override
public long getFrameId() {
return frameId;
}
@Override
public float getDeltaTime() {
return deltaTime;
}
@Override
public float getRawDeltaTime() {
return 0;
}
@Override
public int getFramesPerSecond() {
return 0;
}
@Override
public GraphicsType getType() {
return GraphicsType.Mock;
}
@Override
public GLVersion getGLVersion () {
return glVersion;
}
@Override
public float getPpiX() {
return 0;
}
@Override
public float getPpiY() {
return 0;
}
@Override
public float getPpcX() {
return 0;
}
@Override
public float getPpcY() {
return 0;
}
@Override
public float getDensity() {
return 0;
}
@Override
public boolean supportsDisplayModeChange() {
return false;
}
@Override
public DisplayMode[] getDisplayModes() {
return new DisplayMode[0];
}
@Override
public DisplayMode getDisplayMode() {
return null;
}
@Override
public boolean setFullscreenMode(DisplayMode displayMode) {
return false;
}
@Override
public boolean setWindowedMode(int width, int height) {
return false;
}
@Override
public void setTitle(String title) {
}
@Override
public void setVSync(boolean vsync) {
}
@Override
public BufferFormat getBufferFormat() {
return null;
}
@Override
public boolean supportsExtension(String extension) {
return false;
}
@Override
public void setContinuousRendering(boolean isContinuous) {
}
@Override
public boolean isContinuousRendering() {
return false;
}
@Override
public void requestRendering() {
}
@Override
public boolean isFullscreen() {
return false;
}
public void updateTime () {
long time = System.nanoTime();
deltaTime = (time - lastTime) / 1000000000.0f;
lastTime = time;
if (time - frameStart >= 1000000000) {
fps = frames;
frames = 0;
frameStart = time;
}
frames++;
}
public void incrementFrameId () {
frameId++;
}
@Override
public Cursor newCursor (Pixmap pixmap, int xHotspot, int yHotspot) {
return null;
}
@Override
public void setCursor (Cursor cursor) {
}
@Override
public void setSystemCursor (SystemCursor systemCursor) {
}
@Override
public Monitor getPrimaryMonitor() {
return null;
}
@Override
public Monitor getMonitor() {
return null;
}
@Override
public Monitor[] getMonitors() {
return null;
}
@Override
public DisplayMode[] getDisplayModes(Monitor monitor) {
return null;
}
@Override
public DisplayMode getDisplayMode(Monitor monitor) {
return null;
}
@Override
public void setUndecorated(boolean undecorated) {
}
@Override
public void setResizable(boolean resizable) {
}
}