/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.graphics.g3d.particles.renderers;
import com.badlogic.gdx.graphics.g3d.particles.ParticleChannels;
import com.badlogic.gdx.graphics.g3d.particles.ParticleChannels.ColorInitializer;
import com.badlogic.gdx.graphics.g3d.particles.ParticleChannels.Rotation2dInitializer;
import com.badlogic.gdx.graphics.g3d.particles.ParticleChannels.ScaleInitializer;
import com.badlogic.gdx.graphics.g3d.particles.ParticleChannels.TextureRegionInitializer;
import com.badlogic.gdx.graphics.g3d.particles.ParticleControllerComponent;
import com.badlogic.gdx.graphics.g3d.particles.batches.BillboardParticleBatch;
import com.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch;
import com.badlogic.gdx.graphics.g3d.particles.batches.PointSpriteParticleBatch;
/** A {@link ParticleControllerRenderer} which will render particles as point sprites to a {@link PointSpriteParticleBatch} .
* @author Inferno */
public class PointSpriteRenderer extends ParticleControllerRenderer<PointSpriteControllerRenderData, PointSpriteParticleBatch> {
public PointSpriteRenderer () {
super(new PointSpriteControllerRenderData());
}
public PointSpriteRenderer (PointSpriteParticleBatch batch) {
this();
setBatch(batch);
}
@Override
public void allocateChannels () {
renderData.positionChannel = controller.particles.addChannel(ParticleChannels.Position);
renderData.regionChannel = controller.particles.addChannel(ParticleChannels.TextureRegion, TextureRegionInitializer.get());
renderData.colorChannel = controller.particles.addChannel(ParticleChannels.Color, ColorInitializer.get());
renderData.scaleChannel = controller.particles.addChannel(ParticleChannels.Scale, ScaleInitializer.get());
renderData.rotationChannel = controller.particles.addChannel(ParticleChannels.Rotation2D, Rotation2dInitializer.get());
}
@Override
public boolean isCompatible (ParticleBatch<?> batch) {
return batch instanceof PointSpriteParticleBatch;
}
@Override
public ParticleControllerComponent copy () {
return new PointSpriteRenderer(batch);
}
}