/* * UnitFactory.java, Singleton that caches instances of whole unit- systems * and provides you with the matching unit for a maximum value. * Copyright (C) 2004 - 2011 Achim Westermann. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA * * If you modify or optimize the code in a useful way please let me know. * Achim.Westermann@gmx.de * */ package info.monitorenter.util.units; import java.util.HashMap; import java.util.LinkedList; import java.util.List; import java.util.Map; /** * Singleton that caches instances of whole unit- systems and provides you with * the matching unit for a maximum value. * <p> * * @author <a href='mailto:Achim.Westermann@gmx.de'>Achim Westermann </a> * * @version $Revision: 1.10 $ * * @see info.monitorenter.util.units.IUnitSystem * */ public final class UnitFactory extends Object { /** Singleton instance. */ private static UnitFactory instance; /** * Marker unit that represents a "non-unit" that does not modify anything in * {@link AUnit#getValue(double)}. */ public static final AUnit UNCHANGED = new UnitUnchanged(); /** Cache for {@link IUnitSystem} instances. */ private static final Map<String, List<AUnit>> UNITSYSTEMS = new HashMap<String, List<AUnit>>(); /** * Singleton retrieval method. * <p> * * @return the unique instance within the current VM. */ public static UnitFactory getInstance() { if (UnitFactory.instance == null) { UnitFactory.instance = new UnitFactory(); } return UnitFactory.instance; } /** * Singleton constructor. * <p> * */ private UnitFactory() { // nop } /** * Returns the unit for the given argument absolute max. * <p> * * The unit is chosen in a way that * * * @param absoluteMax * the absolute maximum value that has to be put into relation to * the unit to retrieve. * @param units * the UnitSystem to use. * @return the unit for the given argument absolute max. */ public AUnit getUnit(final double absoluteMax, final IUnitSystem units) { AUnit result = UnitFactory.UNCHANGED; List<AUnit> choice; // lazy initialization choice = UnitFactory.UNITSYSTEMS.get(units.getClass().getName()); if (choice == null) { choice = this.initUnitSystem(units); } // in case we are below the lowest unit (absoluteMax < peek.getFactor() of // the first) start from the lowest unit. result = choice.get(0); // Now to find the right unit. for (AUnit peek : choice) { if (absoluteMax < (peek.getFactor())) { // return the previous unit iterated in case we hit the ceiling: break; } result = peek; } // highest unit available return result; } /** * Returns a list of all different {@link AUnit} instances available in the * given unit system. * <p> * * @param unitsystem * the unit system of interest. * * @return a list of all different {@link AUnit} instances available in the * given unit system. */ public List<AUnit> getUnits(final IUnitSystem unitsystem) { List<AUnit> choice = UnitFactory.UNITSYSTEMS.get(unitsystem.getClass().getName()); // lazy initialization if (choice == null) { choice = this.initUnitSystem(unitsystem); } return choice; } /** * Internally loads and caches the unit system. * <p> * * @param units * the unit system to initialize. * * @return the list of {@link AUnit} instances of the given unit system. */ private List<AUnit> initUnitSystem(final IUnitSystem units) { List<AUnit> choice = new LinkedList<AUnit>(); Class<?>[] clazzs = units.getUnits(); AUnit unit = null; AUnit previous = null; for (int i = 0; i < clazzs.length; i++) { if (!AUnit.class.isAssignableFrom(clazzs[i])) { System.err.println("UnitFactory: wrong class " + clazzs[i].getName() + " delivered by " + units.getClass().getName()); continue; } else { try { unit = (AUnit) clazzs[i].newInstance(); choice.add(unit); if (previous != null) { previous.m_nextHigherUnit = unit; unit.m_nexLowerUnit = previous; } previous = unit; } catch (InstantiationException e) { System.err.println("UnitFactory encountered problems by instantiation of " + clazzs[i].getName()); } catch (IllegalAccessException f) { System.err.println("UnitFactory has no access to " + clazzs[i].getName()); } } } // hardcoded minsearch sort: double tmpfactori; double tmpfactorj; int min; int stop = choice.size(); for (int i = 0; i < stop - 1; i++) { min = i; tmpfactori = choice.get(i).getFactor(); for (int j = i + 1; j < stop; j++) { tmpfactorj = choice.get(j).getFactor(); if (tmpfactorj < tmpfactori) { tmpfactori = tmpfactorj; min = j; } } choice.add(i, choice.remove(min)); } UnitFactory.UNITSYSTEMS.put(units.getClass().getName(), choice); return choice; } }