/* * Copyright (c) 2005, 2011, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package sun.java2d.pipe; import java.awt.AlphaComposite; import java.awt.Color; import java.awt.Composite; import java.awt.Paint; import java.awt.geom.AffineTransform; import sun.java2d.pipe.hw.AccelSurface; import sun.java2d.InvalidPipeException; import sun.java2d.SunGraphics2D; import sun.java2d.loops.XORComposite; import static sun.java2d.pipe.BufferedOpCodes.*; import static sun.java2d.pipe.BufferedRenderPipe.BYTES_PER_SPAN; /** * Base context class for managing state in a single-threaded rendering * environment. Each state-setting operation (e.g. SET_COLOR) is added to * the provided RenderQueue, which will be processed at a later time by a * single thread. Note that the RenderQueue lock must be acquired before * calling the validate() method (or any other method in this class). See * the RenderQueue class comments for a sample usage scenario. * * @see RenderQueue */ public abstract class BufferedContext { /* * The following flags help the internals of validate() determine * the appropriate (meaning correct, or optimal) code path when * setting up the current context. The flags can be bitwise OR'd * together as needed. */ /** * Indicates that no flags are needed; take all default code paths. */ public static final int NO_CONTEXT_FLAGS = (0 << 0); /** * Indicates that the source surface (or color value, if it is a simple * rendering operation) is opaque (has an alpha value of 1.0). If this * flag is present, it allows us to disable blending in certain * situations in order to improve performance. */ public static final int SRC_IS_OPAQUE = (1 << 0); /** * Indicates that the operation uses an alpha mask, which may determine * the code path that is used when setting up the current paint state. */ public static final int USE_MASK = (1 << 1); protected RenderQueue rq; protected RenderBuffer buf; /** * This is a reference to the most recently validated BufferedContext. If * this value is null, it means that there is no current context. It is * provided here so that validate() only needs to do a quick reference * check to see if the BufferedContext passed to that method is the same * as the one we've cached here. */ protected static BufferedContext currentContext; private AccelSurface validatedSrcData; private AccelSurface validatedDstData; private Region validatedClip; private Composite validatedComp; private Paint validatedPaint; // renamed from isValidatedPaintAColor as part of a work around for 6764257 private boolean isValidatedPaintJustAColor; private int validatedRGB; private int validatedFlags; private boolean xformInUse; private int transX; private int transY; protected BufferedContext(RenderQueue rq) { this.rq = rq; this.buf = rq.getBuffer(); } /** * Fetches the BufferedContextContext associated with the dst. surface * and validates the context using the given parameters. Most rendering * operations will call this method first in order to set the necessary * state before issuing rendering commands. * * Note: must be called while the RenderQueue lock is held. * * It's assumed that the type of surfaces has been checked by the Renderer * * @throws InvalidPipeException if either src or dest surface is not valid * or lost * @see RenderQueue#lock * @see RenderQueue#unlock */ public static void validateContext(AccelSurface srcData, AccelSurface dstData, Region clip, Composite comp, AffineTransform xform, Paint paint, SunGraphics2D sg2d, int flags) { // assert rq.lock.isHeldByCurrentThread(); BufferedContext d3dc = dstData.getContext(); d3dc.validate(srcData, dstData, clip, comp, xform, paint, sg2d, flags); } /** * Fetches the BufferedContextassociated with the surface * and disables all context state settings. * * Note: must be called while the RenderQueue lock is held. * * It's assumed that the type of surfaces has been checked by the Renderer * * @throws InvalidPipeException if the surface is not valid * or lost * @see RenderQueue#lock * @see RenderQueue#unlock */ public static void validateContext(AccelSurface surface) { // assert rt.lock.isHeldByCurrentThread(); validateContext(surface, surface, null, null, null, null, null, NO_CONTEXT_FLAGS); } /** * Validates the given parameters against the current state for this * context. If this context is not current, it will be made current * for the given source and destination surfaces, and the viewport will * be updated. Then each part of the context state (clip, composite, * etc.) is checked against the previous value. If the value has changed * since the last call to validate(), it will be updated accordingly. * * Note that the SunGraphics2D parameter is only used for the purposes * of validating a (non-null) Paint parameter. In all other cases it * is safe to pass a null SunGraphics2D and it will be ignored. * * Note: must be called while the RenderQueue lock is held. * * It's assumed that the type of surfaces has been checked by the Renderer * * @throws InvalidPipeException if either src or dest surface is not valid * or lost */ public void validate(AccelSurface srcData, AccelSurface dstData, Region clip, Composite comp, AffineTransform xform, Paint paint, SunGraphics2D sg2d, int flags) { // assert rq.lock.isHeldByCurrentThread(); boolean updateClip = false; boolean updatePaint = false; if (!dstData.isValid() || dstData.isSurfaceLost() || srcData.isSurfaceLost()) { invalidateContext(); throw new InvalidPipeException("bounds changed or surface lost"); } if (paint instanceof Color) { // REMIND: not 30-bit friendly int newRGB = ((Color)paint).getRGB(); if (isValidatedPaintJustAColor) { if (newRGB != validatedRGB) { validatedRGB = newRGB; updatePaint = true; } } else { validatedRGB = newRGB; updatePaint = true; isValidatedPaintJustAColor = true; } } else if (validatedPaint != paint) { updatePaint = true; // this should be set when we are switching from paint to color // in which case this condition will be true isValidatedPaintJustAColor = false; } if ((currentContext != this) || (srcData != validatedSrcData) || (dstData != validatedDstData)) { if (dstData != validatedDstData) { // the clip is dependent on the destination surface, so we // need to update it if we have a new destination surface updateClip = true; } if (paint == null) { // make sure we update the color state (otherwise, it might // not be updated if this is the first time the context // is being validated) updatePaint = true; } // update the current source and destination surfaces setSurfaces(srcData, dstData); currentContext = this; validatedSrcData = srcData; validatedDstData = dstData; } // validate clip if ((clip != validatedClip) || updateClip) { if (clip != null) { if (updateClip || validatedClip == null || !(validatedClip.isRectangular() && clip.isRectangular()) || ((clip.getLoX() != validatedClip.getLoX() || clip.getLoY() != validatedClip.getLoY() || clip.getHiX() != validatedClip.getHiX() || clip.getHiY() != validatedClip.getHiY()))) { setClip(clip); } } else { resetClip(); } validatedClip = clip; } // validate composite (note that a change in the context flags // may require us to update the composite state, even if the // composite has not changed) if ((comp != validatedComp) || (flags != validatedFlags)) { if (comp != null) { setComposite(comp, flags); } else { resetComposite(); } // the paint state is dependent on the composite state, so make // sure we update the color below updatePaint = true; validatedComp = comp; validatedFlags = flags; } // validate transform boolean txChanged = false; if (xform == null) { if (xformInUse) { resetTransform(); xformInUse = false; txChanged = true; } else if (sg2d != null) { if (transX != sg2d.transX || transY != sg2d.transY) { txChanged = true; } } if (sg2d != null) { transX = sg2d.transX; transY = sg2d.transY; } } else { setTransform(xform); xformInUse = true; txChanged = true; } // non-Color paints may require paint revalidation if (!isValidatedPaintJustAColor && txChanged) { updatePaint = true; } // validate paint if (updatePaint) { if (paint != null) { BufferedPaints.setPaint(rq, sg2d, paint, flags); } else { BufferedPaints.resetPaint(rq); } validatedPaint = paint; } // mark dstData dirty // REMIND: is this really needed now? we do it in SunGraphics2D.. dstData.markDirty(); } /** * Invalidates the surfaces associated with this context. This is * useful when the context is no longer needed, and we want to break * the chain caused by these surface references. * * Note: must be called while the RenderQueue lock is held. * * @see RenderQueue#lock * @see RenderQueue#unlock */ public void invalidateSurfaces() { validatedSrcData = null; validatedDstData = null; } private void setSurfaces(AccelSurface srcData, AccelSurface dstData) { // assert rq.lock.isHeldByCurrentThread(); rq.ensureCapacityAndAlignment(20, 4); buf.putInt(SET_SURFACES); buf.putLong(srcData.getNativeOps()); buf.putLong(dstData.getNativeOps()); } private void resetClip() { // assert rq.lock.isHeldByCurrentThread(); rq.ensureCapacity(4); buf.putInt(RESET_CLIP); } private void setClip(Region clip) { // assert rq.lock.isHeldByCurrentThread(); if (clip.isRectangular()) { rq.ensureCapacity(20); buf.putInt(SET_RECT_CLIP); buf.putInt(clip.getLoX()).putInt(clip.getLoY()); buf.putInt(clip.getHiX()).putInt(clip.getHiY()); } else { rq.ensureCapacity(28); // so that we have room for at least a span buf.putInt(BEGIN_SHAPE_CLIP); buf.putInt(SET_SHAPE_CLIP_SPANS); // include a placeholder for the span count int countIndex = buf.position(); buf.putInt(0); int spanCount = 0; int remainingSpans = buf.remaining() / BYTES_PER_SPAN; int span[] = new int[4]; SpanIterator si = clip.getSpanIterator(); while (si.nextSpan(span)) { if (remainingSpans == 0) { buf.putInt(countIndex, spanCount); rq.flushNow(); buf.putInt(SET_SHAPE_CLIP_SPANS); countIndex = buf.position(); buf.putInt(0); spanCount = 0; remainingSpans = buf.remaining() / BYTES_PER_SPAN; } buf.putInt(span[0]); // x1 buf.putInt(span[1]); // y1 buf.putInt(span[2]); // x2 buf.putInt(span[3]); // y2 spanCount++; remainingSpans--; } buf.putInt(countIndex, spanCount); rq.ensureCapacity(4); buf.putInt(END_SHAPE_CLIP); } } private void resetComposite() { // assert rq.lock.isHeldByCurrentThread(); rq.ensureCapacity(4); buf.putInt(RESET_COMPOSITE); } private void setComposite(Composite comp, int flags) { // assert rq.lock.isHeldByCurrentThread(); if (comp instanceof AlphaComposite) { AlphaComposite ac = (AlphaComposite)comp; rq.ensureCapacity(16); buf.putInt(SET_ALPHA_COMPOSITE); buf.putInt(ac.getRule()); buf.putFloat(ac.getAlpha()); buf.putInt(flags); } else if (comp instanceof XORComposite) { int xorPixel = ((XORComposite)comp).getXorPixel(); rq.ensureCapacity(8); buf.putInt(SET_XOR_COMPOSITE); buf.putInt(xorPixel); } else { throw new InternalError("not yet implemented"); } } private void resetTransform() { // assert rq.lock.isHeldByCurrentThread(); rq.ensureCapacity(4); buf.putInt(RESET_TRANSFORM); } private void setTransform(AffineTransform xform) { // assert rq.lock.isHeldByCurrentThread(); rq.ensureCapacityAndAlignment(52, 4); buf.putInt(SET_TRANSFORM); buf.putDouble(xform.getScaleX()); buf.putDouble(xform.getShearY()); buf.putDouble(xform.getShearX()); buf.putDouble(xform.getScaleY()); buf.putDouble(xform.getTranslateX()); buf.putDouble(xform.getTranslateY()); } /** * Resets this context's surfaces and all attributes. * * Note: must be called while the RenderQueue lock is held. * * @see RenderQueue#lock * @see RenderQueue#unlock */ public void invalidateContext() { resetTransform(); resetComposite(); resetClip(); BufferedPaints.resetPaint(rq); invalidateSurfaces(); validatedComp = null; validatedClip = null; validatedPaint = null; isValidatedPaintJustAColor = false; xformInUse = false; } /** * Returns a singleton {@code RenderQueue} object used by the rendering * pipeline. * * @return a render queue * @see RenderQueue */ public abstract RenderQueue getRenderQueue(); /** * Saves the the state of this context. * It may reset the current context. * * Note: must be called while the RenderQueue lock is held. * * @see RenderQueue#lock * @see RenderQueue#unlock */ public abstract void saveState(); /** * Restores the native state of this context. * It may reset the current context. * * Note: must be called while the RenderQueue lock is held. * * @see RenderQueue#lock * @see RenderQueue#unlock */ public abstract void restoreState(); }