/* * Copyright (c) 2006, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package java.awt; import java.awt.MultipleGradientPaint.CycleMethod; import java.awt.MultipleGradientPaint.ColorSpaceType; import java.awt.geom.AffineTransform; import java.awt.geom.Point2D; import java.awt.geom.Rectangle2D; import java.awt.image.ColorModel; /** * Provides the actual implementation for the LinearGradientPaint. * This is where the pixel processing is done. * * @see java.awt.LinearGradientPaint * @see java.awt.PaintContext * @see java.awt.Paint * @author Nicholas Talian, Vincent Hardy, Jim Graham, Jerry Evans */ final class LinearGradientPaintContext extends MultipleGradientPaintContext { /** * The following invariants are used to process the gradient value from * a device space coordinate, (X, Y): * g(X, Y) = dgdX*X + dgdY*Y + gc */ private float dgdX, dgdY, gc; /** * Constructor for LinearGradientPaintContext. * * @param paint the {@code LinearGradientPaint} from which this context * is created * @param cm {@code ColorModel} that receives * the <code>Paint</code> data. This is used only as a hint. * @param deviceBounds the device space bounding box of the * graphics primitive being rendered * @param userBounds the user space bounding box of the * graphics primitive being rendered * @param t the {@code AffineTransform} from user * space into device space (gradientTransform should be * concatenated with this) * @param hints the hints that the context object uses to choose * between rendering alternatives * @param dStart gradient start point, in user space * @param dEnd gradient end point, in user space * @param fractions the fractions specifying the gradient distribution * @param colors the gradient colors * @param cycleMethod either NO_CYCLE, REFLECT, or REPEAT * @param colorSpace which colorspace to use for interpolation, * either SRGB or LINEAR_RGB */ LinearGradientPaintContext(LinearGradientPaint paint, ColorModel cm, Rectangle deviceBounds, Rectangle2D userBounds, AffineTransform t, RenderingHints hints, Point2D start, Point2D end, float[] fractions, Color[] colors, CycleMethod cycleMethod, ColorSpaceType colorSpace) { super(paint, cm, deviceBounds, userBounds, t, hints, fractions, colors, cycleMethod, colorSpace); // A given point in the raster should take on the same color as its // projection onto the gradient vector. // Thus, we want the projection of the current position vector // onto the gradient vector, then normalized with respect to the // length of the gradient vector, giving a value which can be mapped // into the range 0-1. // projection = // currentVector dot gradientVector / length(gradientVector) // normalized = projection / length(gradientVector) float startx = (float)start.getX(); float starty = (float)start.getY(); float endx = (float)end.getX(); float endy = (float)end.getY(); float dx = endx - startx; // change in x from start to end float dy = endy - starty; // change in y from start to end float dSq = dx*dx + dy*dy; // total distance squared // avoid repeated calculations by doing these divides once float constX = dx/dSq; float constY = dy/dSq; // incremental change along gradient for +x dgdX = a00*constX + a10*constY; // incremental change along gradient for +y dgdY = a01*constX + a11*constY; // constant, incorporates the translation components from the matrix gc = (a02-startx)*constX + (a12-starty)*constY; } /** * Return a Raster containing the colors generated for the graphics * operation. This is where the area is filled with colors distributed * linearly. * * @param x,y,w,h the area in device space for which colors are * generated. */ protected void fillRaster(int[] pixels, int off, int adjust, int x, int y, int w, int h) { // current value for row gradients float g = 0; // used to end iteration on rows int rowLimit = off + w; // constant which can be pulled out of the inner loop float initConst = (dgdX*x) + gc; for (int i = 0; i < h; i++) { // for every row // initialize current value to be start g = initConst + dgdY*(y+i); while (off < rowLimit) { // for every pixel in this row // get the color pixels[off++] = indexIntoGradientsArrays(g); // incremental change in g g += dgdX; } // change in off from row to row off += adjust; //rowlimit is width + offset rowLimit = off + w; } } }