/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.glview.libgdx.graphics.math; import java.io.Serializable; import java.util.List; /** Encapsulates an axis aligned bounding box represented by a minimum and a maximum Vector. Additionally you can query for the * bounding box's center, dimensions and corner points. * * @author badlogicgames@gmail.com */ public class BoundingBox implements Serializable { private static final long serialVersionUID = -1286036817192127343L; final Vector3 crn[] = new Vector3[8]; public final Vector3 min = new Vector3(); public final Vector3 max = new Vector3(); final Vector3 cnt = new Vector3(); final Vector3 dim = new Vector3(); boolean crn_dirty = true; /** @return the center of the bounding box */ public Vector3 getCenter () { return cnt; } protected void updateCorners () { if (!crn_dirty) return; crn[0].set(min.x, min.y, min.z); crn[1].set(max.x, min.y, min.z); crn[2].set(max.x, max.y, min.z); crn[3].set(min.x, max.y, min.z); crn[4].set(min.x, min.y, max.z); crn[5].set(max.x, min.y, max.z); crn[6].set(max.x, max.y, max.z); crn[7].set(min.x, max.y, max.z); crn_dirty = false; } /** @return the corners of this bounding box */ public Vector3[] getCorners () { updateCorners(); return crn; } /** @return The dimensions of this bounding box on all three axis */ public Vector3 getDimensions () { return dim; } /** @return The minimum vector */ public Vector3 getMin () { return min; } /** @return The maximum vector */ public synchronized Vector3 getMax () { return max; } /** Constructs a new bounding box with the minimum and maximum vector set to zeros. */ public BoundingBox () { crn_dirty = true; for (int l_idx = 0; l_idx < 8; l_idx++) crn[l_idx] = new Vector3(); clr(); } /** Constructs a new bounding box from the given bounding box. * * @param bounds The bounding box to copy */ public BoundingBox (BoundingBox bounds) { crn_dirty = true; for (int l_idx = 0; l_idx < 8; l_idx++) crn[l_idx] = new Vector3(); this.set(bounds); } /** Constructs the new bounding box using the given minimum and maximum vector. * * @param minimum The minimum vector * @param maximum The maximum vector */ public BoundingBox (Vector3 minimum, Vector3 maximum) { crn_dirty = true; for (int l_idx = 0; l_idx < 8; l_idx++) crn[l_idx] = new Vector3(); this.set(minimum, maximum); } /** Sets the given bounding box. * * @param bounds The bounds. * @return This bounding box for chaining. */ public BoundingBox set (BoundingBox bounds) { crn_dirty = true; return this.set(bounds.min, bounds.max); } /** Sets the given minimum and maximum vector. * * @param minimum The minimum vector * @param maximum The maximum vector * @return This bounding box for chaining. */ public BoundingBox set (Vector3 minimum, Vector3 maximum) { min.set(minimum.x < maximum.x ? minimum.x : maximum.x, minimum.y < maximum.y ? minimum.y : maximum.y, minimum.z < maximum.z ? minimum.z : maximum.z); max.set(minimum.x > maximum.x ? minimum.x : maximum.x, minimum.y > maximum.y ? minimum.y : maximum.y, minimum.z > maximum.z ? minimum.z : maximum.z); cnt.set(min).add(max).scl(0.5f); dim.set(max).sub(min); crn_dirty = true; return this; } /** Sets the bounding box minimum and maximum vector from the given points. * * @param points The points. * @return This bounding box for chaining. */ public BoundingBox set (Vector3[] points) { this.inf(); for (Vector3 l_point : points) this.ext(l_point); crn_dirty = true; return this; } /** Sets the bounding box minimum and maximum vector from the given points. * * @param points The points. * @return This bounding box for chaining. */ public BoundingBox set (List<Vector3> points) { this.inf(); for (Vector3 l_point : points) this.ext(l_point); crn_dirty = true; return this; } /** Sets the minimum and maximum vector to positive and negative infinity. * * @return This bounding box for chaining. */ public BoundingBox inf () { min.set(Float.POSITIVE_INFINITY, Float.POSITIVE_INFINITY, Float.POSITIVE_INFINITY); max.set(Float.NEGATIVE_INFINITY, Float.NEGATIVE_INFINITY, Float.NEGATIVE_INFINITY); cnt.set(0, 0, 0); dim.set(0, 0, 0); crn_dirty = true; return this; } /** Extends the bounding box to incorporate the given {@link Vector3}. * * @param point The vector * @return This bounding box for chaining. */ public BoundingBox ext (Vector3 point) { crn_dirty = true; return this.set(min.set(min(min.x, point.x), min(min.y, point.y), min(min.z, point.z)), max.set(Math.max(max.x, point.x), Math.max(max.y, point.y), Math.max(max.z, point.z))); } /** Sets the minimum and maximum vector to zeros * * @return This bounding box for chaining. */ public BoundingBox clr () { crn_dirty = true; return this.set(min.set(0, 0, 0), max.set(0, 0, 0)); } /** Returns whether this bounding box is valid. This means that min != max and min < max. * * @return True in case the bounding box is valid, false otherwise */ public boolean isValid () { return min.x < max.x && min.y < max.y && min.z < max.z; } /** Extends this bounding box by the given bounding box. * * @param a_bounds The bounding box * @return This bounding box for chaining. */ public BoundingBox ext (BoundingBox a_bounds) { crn_dirty = true; return this.set(min.set(min(min.x, a_bounds.min.x), min(min.y, a_bounds.min.y), min(min.z, a_bounds.min.z)), max.set(max(max.x, a_bounds.max.x), max(max.y, a_bounds.max.y), max(max.z, a_bounds.max.z))); } /** Extends this bounding box by the given transformed bounding box. * * @param bounds The bounding box * @param transform The transformation matrix to apply to bounds, before using it to extend this bounding box. * @return This bounding box for chaining. */ public BoundingBox ext (BoundingBox bounds, Matrix4 transform) { bounds.updateCorners(); for (Vector3 pnt : crn) { pnt.mul(transform); min.set(min(min.x, pnt.x), min(min.y, pnt.y), min(min.z, pnt.z)); max.set(max(max.x, pnt.x), max(max.y, pnt.y), max(max.z, pnt.z)); } crn_dirty = true; bounds.crn_dirty = true; return this.set(min, max); } /** Multiplies the bounding box by the given matrix. This is achieved by multiplying the 8 corner points and then calculating * the minimum and maximum vectors from the transformed points. * * @param matrix The matrix * @return This bounding box for chaining. */ public BoundingBox mul (Matrix4 matrix) { updateCorners(); this.inf(); for (Vector3 l_pnt : crn) { l_pnt.mul(matrix); min.set(min(min.x, l_pnt.x), min(min.y, l_pnt.y), min(min.z, l_pnt.z)); max.set(max(max.x, l_pnt.x), max(max.y, l_pnt.y), max(max.z, l_pnt.z)); } crn_dirty = true; return this.set(min, max); } /** Returns whether the given bounding box is contained in this bounding box. * @param b The bounding box * @return Whether the given bounding box is contained */ public boolean contains (BoundingBox b) { return !isValid() || (min.x <= b.min.x && min.y <= b.min.y && min.z <= b.min.z && max.x >= b.max.x && max.y >= b.max.y && max.z >= b.max.z); } /** Returns whether the given bounding box is intersecting this bounding box (at least one point in). * @param b The bounding box * @return Whether the given bounding box is intersected */ public boolean intersects (BoundingBox b) { if(!isValid()) return false; //test using SAT (separating axis theorem) float lx = Math.abs(this.cnt.x - b.cnt.x); float sumx = (this.dim.x / 2.0f) + (b.dim.x / 2.0f); float ly = Math.abs(this.cnt.y - b.cnt.y); float sumy = (this.dim.y / 2.0f) + (b.dim.y / 2.0f); float lz = Math.abs(this.cnt.z - b.cnt.z); float sumz = (this.dim.z / 2.0f) + (b.dim.z / 2.0f); return (lx <= sumx && ly <= sumy && lz <= sumz); } /** Returns whether the given vector is contained in this bounding box. * @param v The vector * @return Whether the vector is contained or not. */ public boolean contains (Vector3 v) { return min.x <= v.x && max.x >= v.x && min.y <= v.y && max.y >= v.y && min.z <= v.z && max.z >= v.z; } @Override public String toString () { return "[" + min + "|" + max + "]"; } /** Extends the bounding box by the given vector. * * @param x The x-coordinate * @param y The y-coordinate * @param z The z-coordinate * @return This bounding box for chaining. */ public BoundingBox ext (float x, float y, float z) { crn_dirty = true; return this.set(min.set(min(min.x, x), min(min.y, y), min(min.z, z)), max.set(max(max.x, x), max(max.y, y), max(max.z, z))); } static float min (float a, float b) { return a > b ? b : a; } static float max (float a, float b) { return a > b ? a : b; } }