package com.glview.hwui; public class Texture { public int mId; public int mGenerationId; int mWidth, mHeight; boolean mMipMap; int mByteCount; int mFormat; int mType; public int getWidth() { return mWidth; } public void setWidth(int width) { mWidth = width; } public int getHeight() { return mHeight; } public void setHeight(int height) { mHeight = height; } public boolean isMipMap() { return mMipMap; } public void setMipMap(boolean mipMap) { mMipMap = mipMap; } public void setByteCount(int byteCount) { mByteCount = byteCount; } public int getByteCount() { return mByteCount; } public int getFormat() { return mFormat; } public void setFormat(int format) { mFormat = format; } public int getType() { return mType; } public void setType(int type) { mType = type; } }