/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.glview.animation; import java.util.ArrayList; /** * This is the superclass for classes which provide basic support for animations which can be * started, ended, and have <code>AnimatorListeners</code> added to them. */ public abstract class Animator implements Cloneable { /** * The set of listeners to be sent events through the life of an animation. */ ArrayList<AnimatorListener> mListeners = null; /** * The set of listeners to be sent pause/resume events through the life * of an animation. */ ArrayList<AnimatorPauseListener> mPauseListeners = null; /** * Whether this animator is currently in a paused state. */ boolean mPaused = false; /** * Starts this animation. If the animation has a nonzero startDelay, the animation will start * running after that delay elapses. A non-delayed animation will have its initial * value(s) set immediately, followed by calls to * {@link AnimatorListener#onAnimationStart(Animator)} for any listeners of this animator. * * <p>The animation started by calling this method will be run on the thread that called * this method. This thread should have a Looper on it (a runtime exception will be thrown if * this is not the case). Also, if the animation will animate * properties of objects in the view hierarchy, then the calling thread should be the UI * thread for that view hierarchy.</p> * */ public void start() { } /** * Cancels the animation. Unlike {@link #end()}, <code>cancel()</code> causes the animation to * stop in its tracks, sending an * {@link android.animation.Animator.AnimatorListener#onAnimationCancel(Animator)} to * its listeners, followed by an * {@link android.animation.Animator.AnimatorListener#onAnimationEnd(Animator)} message. * * <p>This method must be called on the thread that is running the animation.</p> */ public void cancel() { } /** * Ends the animation. This causes the animation to assign the end value of the property being * animated, then calling the * {@link android.animation.Animator.AnimatorListener#onAnimationEnd(Animator)} method on * its listeners. * * <p>This method must be called on the thread that is running the animation.</p> */ public void end() { } /** * Pauses a running animation. This method should only be called on the same thread on * which the animation was started. If the animation has not yet been {@link * #isStarted() started} or has since ended, then the call is ignored. Paused * animations can be resumed by calling {@link #resume()}. * * @see #resume() * @see #isPaused() * @see AnimatorPauseListener */ public void pause() { if (isStarted() && !mPaused) { mPaused = true; if (mPauseListeners != null) { ArrayList<AnimatorPauseListener> tmpListeners = (ArrayList<AnimatorPauseListener>) mPauseListeners.clone(); int numListeners = tmpListeners.size(); for (int i = 0; i < numListeners; ++i) { tmpListeners.get(i).onAnimationPause(this); } } } } /** * Resumes a paused animation, causing the animator to pick up where it left off * when it was paused. This method should only be called on the same thread on * which the animation was started. Calls to resume() on an animator that is * not currently paused will be ignored. * * @see #pause() * @see #isPaused() * @see AnimatorPauseListener */ public void resume() { if (mPaused) { mPaused = false; if (mPauseListeners != null) { ArrayList<AnimatorPauseListener> tmpListeners = (ArrayList<AnimatorPauseListener>) mPauseListeners.clone(); int numListeners = tmpListeners.size(); for (int i = 0; i < numListeners; ++i) { tmpListeners.get(i).onAnimationResume(this); } } } } /** * Returns whether this animator is currently in a paused state. * * @return True if the animator is currently paused, false otherwise. * * @see #pause() * @see #resume() */ public boolean isPaused() { return mPaused; } /** * The amount of time, in milliseconds, to delay processing the animation * after {@link #start()} is called. * * @return the number of milliseconds to delay running the animation */ public abstract long getStartDelay(); /** * The amount of time, in milliseconds, to delay processing the animation * after {@link #start()} is called. * @param startDelay The amount of the delay, in milliseconds */ public abstract void setStartDelay(long startDelay); /** * Sets the duration of the animation. * * @param duration The length of the animation, in milliseconds. */ public abstract Animator setDuration(long duration); /** * Gets the duration of the animation. * * @return The length of the animation, in milliseconds. */ public abstract long getDuration(); /** * The time interpolator used in calculating the elapsed fraction of the * animation. The interpolator determines whether the animation runs with * linear or non-linear motion, such as acceleration and deceleration. The * default value is {@link android.view.animation.AccelerateDecelerateInterpolator}. * * @param value the interpolator to be used by this animation */ public abstract void setInterpolator(TimeInterpolator value); /** * Returns the timing interpolator that this animation uses. * * @return The timing interpolator for this animation. */ public TimeInterpolator getInterpolator() { return null; } /** * Returns whether this Animator is currently running (having been started and gone past any * initial startDelay period and not yet ended). * * @return Whether the Animator is running. */ public abstract boolean isRunning(); /** * Returns whether this Animator has been started and not yet ended. This state is a superset * of the state of {@link #isRunning()}, because an Animator with a nonzero * {@link #getStartDelay() startDelay} will return true for {@link #isStarted()} during the * delay phase, whereas {@link #isRunning()} will return true only after the delay phase * is complete. * * @return Whether the Animator has been started and not yet ended. */ public boolean isStarted() { // Default method returns value for isRunning(). Subclasses should override to return a // real value. return isRunning(); } /** * Adds a listener to the set of listeners that are sent events through the life of an * animation, such as start, repeat, and end. * * @param listener the listener to be added to the current set of listeners for this animation. */ public void addListener(AnimatorListener listener) { if (mListeners == null) { mListeners = new ArrayList<AnimatorListener>(); } mListeners.add(listener); } /** * Removes a listener from the set listening to this animation. * * @param listener the listener to be removed from the current set of listeners for this * animation. */ public void removeListener(AnimatorListener listener) { if (mListeners == null) { return; } mListeners.remove(listener); if (mListeners.size() == 0) { mListeners = null; } } /** * Gets the set of {@link android.animation.Animator.AnimatorListener} objects that are currently * listening for events on this <code>Animator</code> object. * * @return ArrayList<AnimatorListener> The set of listeners. */ public ArrayList<AnimatorListener> getListeners() { return mListeners; } /** * Adds a pause listener to this animator. * * @param listener the listener to be added to the current set of pause listeners * for this animation. */ public void addPauseListener(AnimatorPauseListener listener) { if (mPauseListeners == null) { mPauseListeners = new ArrayList<AnimatorPauseListener>(); } mPauseListeners.add(listener); } /** * Removes a pause listener from the set listening to this animation. * * @param listener the listener to be removed from the current set of pause * listeners for this animation. */ public void removePauseListener(AnimatorPauseListener listener) { if (mPauseListeners == null) { return; } mPauseListeners.remove(listener); if (mPauseListeners.size() == 0) { mPauseListeners = null; } } /** * Removes all {@link #addListener(android.animation.Animator.AnimatorListener) listeners} * and {@link #addPauseListener(android.animation.Animator.AnimatorPauseListener) * pauseListeners} from this object. */ public void removeAllListeners() { if (mListeners != null) { mListeners.clear(); mListeners = null; } if (mPauseListeners != null) { mPauseListeners.clear(); mPauseListeners = null; } } @Override public Animator clone() { try { final Animator anim = (Animator) super.clone(); if (mListeners != null) { ArrayList<AnimatorListener> oldListeners = mListeners; anim.mListeners = new ArrayList<AnimatorListener>(); int numListeners = oldListeners.size(); for (int i = 0; i < numListeners; ++i) { anim.mListeners.add(oldListeners.get(i)); } } if (mPauseListeners != null) { ArrayList<AnimatorPauseListener> oldListeners = mPauseListeners; anim.mPauseListeners = new ArrayList<AnimatorPauseListener>(); int numListeners = oldListeners.size(); for (int i = 0; i < numListeners; ++i) { anim.mPauseListeners.add(oldListeners.get(i)); } } return anim; } catch (CloneNotSupportedException e) { throw new AssertionError(); } } /** * This method tells the object to use appropriate information to extract * starting values for the animation. For example, a AnimatorSet object will pass * this call to its child objects to tell them to set up the values. A * ObjectAnimator object will use the information it has about its target object * and PropertyValuesHolder objects to get the start values for its properties. * A ValueAnimator object will ignore the request since it does not have enough * information (such as a target object) to gather these values. */ public void setupStartValues() { } /** * This method tells the object to use appropriate information to extract * ending values for the animation. For example, a AnimatorSet object will pass * this call to its child objects to tell them to set up the values. A * ObjectAnimator object will use the information it has about its target object * and PropertyValuesHolder objects to get the start values for its properties. * A ValueAnimator object will ignore the request since it does not have enough * information (such as a target object) to gather these values. */ public void setupEndValues() { } /** * Sets the target object whose property will be animated by this animation. Not all subclasses * operate on target objects (for example, {@link ValueAnimator}, but this method * is on the superclass for the convenience of dealing generically with those subclasses * that do handle targets. * * @param target The object being animated */ public void setTarget(Object target) { } /** * <p>An animation listener receives notifications from an animation. * Notifications indicate animation related events, such as the end or the * repetition of the animation.</p> */ public static interface AnimatorListener { /** * <p>Notifies the start of the animation.</p> * * @param animation The started animation. */ void onAnimationStart(Animator animation); /** * <p>Notifies the end of the animation. This callback is not invoked * for animations with repeat count set to INFINITE.</p> * * @param animation The animation which reached its end. */ void onAnimationEnd(Animator animation); /** * <p>Notifies the cancellation of the animation. This callback is not invoked * for animations with repeat count set to INFINITE.</p> * * @param animation The animation which was canceled. */ void onAnimationCancel(Animator animation); /** * <p>Notifies the repetition of the animation.</p> * * @param animation The animation which was repeated. */ void onAnimationRepeat(Animator animation); } /** * A pause listener receives notifications from an animation when the * animation is {@link #pause() paused} or {@link #resume() resumed}. * * @see #addPauseListener(AnimatorPauseListener) */ public static interface AnimatorPauseListener { /** * <p>Notifies that the animation was paused.</p> * * @param animation The animaton being paused. * @see #pause() */ void onAnimationPause(Animator animation); /** * <p>Notifies that the animation was resumed, after being * previously paused.</p> * * @param animation The animation being resumed. * @see #resume() */ void onAnimationResume(Animator animation); } }