/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.glview.hwui; import java.nio.IntBuffer; // This mimics corresponding GL functions. public class GLId { static int sNextId = 1; public synchronized static void glGenTextures(int n, IntBuffer buffers) { buffers.clear(); while (n-- > 0) { buffers.put(sNextId++); } buffers.flip(); } public synchronized static void glGenTextures(int n, int[] buffers, int offset) { while (n-- > 0) { buffers[n] = sNextId++; } } public synchronized static void glGenBuffers(int n, IntBuffer buffers) { buffers.clear(); while (n-- > 0) { buffers.put(sNextId++); } buffers.flip(); } public synchronized static void glGenBuffers(int n, int[] buffers, int offset) { while (n-- > 0) { buffers[n] = sNextId++; } } /*public synchronized static void glDeleteTextures(GL11 gl, int n, int[] textures, int offset) { if(Gdx.graphics.isGL20Available()){ GL20 gl20 = Gdx.graphics.getGL20(); ByteBuffer buffer = BufferUtils.newByteBuffer(n*Integer.SIZE/Byte.SIZE); IntBuffer intBuffer = buffer.asIntBuffer(); intBuffer.put(textures, offset, n).position(0); gl20.glDeleteTextures(n, intBuffer); }else{ gl.glDeleteTextures(n, textures, offset); } } public synchronized static void glDeleteBuffers(GL11 gl, int n, int[] buffers, int offset) { if(Gdx.graphics.isGL20Available()){ GL20 gl20 = Gdx.graphics.getGL20(); ByteBuffer buffer = BufferUtils.newByteBuffer(n*Integer.SIZE/Byte.SIZE); IntBuffer intBuffer = buffer.asIntBuffer(); intBuffer.put(buffers, offset, n).position(0); gl20.glDeleteTextures(n, intBuffer); }else{ gl.glDeleteBuffers(n, buffers, offset); } } public synchronized static void glDeleteFramebuffers( GL11ExtensionPack gl11ep, int n, int[] buffers, int offset) { gl11ep.glDeleteFramebuffersOES(n, buffers, offset); }*/ }