/******************************************************************************* * Copyright (c) 2014, 2015 Scott Clarke (scott@dawg6.com). * * This file is part of Dawg6's Demon Hunter DPS Calculator. * * Dawg6's Demon Hunter DPS Calculator is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Dawg6's Demon Hunter DPS Calculator is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. *******************************************************************************/ package com.dawg6.web.dhcalc.shared.calculator; import java.util.List; public class VengeanceEvent extends CooldownEvent { private final Rune rune; public VengeanceEvent(CharacterData data) { this.rune = data.getSkills().get(ActiveSkill.Vengeance); this.cooldown = 90.0 * (1.0 - data.getCdr()); if (data.isDawn()) this.cooldown *= (1.0 - data.getDawnPercent()); } @Override public void execute(EventQueue queue, List<Damage> log, SimulationState state) { this.time += this.cooldown; state.getBuffs().set(Buff.Vengeance, state.getTime() + 20.0); if (rune == Rune.Seethe) state.getBuffs().set(Buff.Seethe, state.getTime() + 20.0); queue.push(this); } }