/*******************************************************************************
* Copyright (c) 2014, 2015 Scott Clarke (scott@dawg6.com).
*
* This file is part of Dawg6's Demon Hunter DPS Calculator.
*
* Dawg6's Demon Hunter DPS Calculator is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Dawg6's Demon Hunter DPS Calculator is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
package com.dawg6.web.dhcalc.shared.calculator;
import java.util.List;
public class VengeanceEvent extends CooldownEvent {
private final Rune rune;
public VengeanceEvent(CharacterData data) {
this.rune = data.getSkills().get(ActiveSkill.Vengeance);
this.cooldown = 90.0 * (1.0 - data.getCdr());
if (data.isDawn())
this.cooldown *= (1.0 - data.getDawnPercent());
}
@Override
public void execute(EventQueue queue, List<Damage> log,
SimulationState state) {
this.time += this.cooldown;
state.getBuffs().set(Buff.Vengeance, state.getTime() + 20.0);
if (rune == Rune.Seethe)
state.getBuffs().set(Buff.Seethe, state.getTime() + 20.0);
queue.push(this);
}
}