/******************************************************************************* * Copyright (c) 2014, 2015 Scott Clarke (scott@dawg6.com). * * This file is part of Dawg6's Demon Hunter DPS Calculator. * * Dawg6's Demon Hunter DPS Calculator is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Dawg6's Demon Hunter DPS Calculator is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. *******************************************************************************/ package com.dawg6.web.dhcalc.shared.calculator; import java.util.List; public class HealthGlobeEvent extends Event { private final double healthGlobeHpInterval; private double nextHealthHpGlobe; private final double hatred; public HealthGlobeEvent(CharacterData data) { healthGlobeHpInterval = 1.0 / (data.getNumHealthGlobes() + 1.0); nextHealthHpGlobe = 1.0 - healthGlobeHpInterval; double h = 0.0; if (data.isBloodVengeance()) h += 30.0; if (data.isReapersWraps()) h += (data.getMaxHatred() * data.getReapersWrapsPercent()); if (data.isHexingPants()) { h = h + (h * data.getPercentMoving() * .25) - (h * (1.0 - data.getPercentMoving()) * data .getHexingPantsPercent()); } this.hatred = h; } @Override public void execute(EventQueue queue, List<Damage> log, SimulationState state) { if ((state.getTargets().getTarget(TargetType.Primary).getPercentHealth() <= nextHealthHpGlobe) && (state.getHatred() < 50.0) && !state.getBuffs().isActive(Buff.Seethe)) { nextHealthHpGlobe -= healthGlobeHpInterval; double actual = state.addHatred(hatred); Damage d = new Damage(); d.shooter = "Health Globe"; d.hatred = actual; d.time = state.getTime(); d.currentHatred = state.getHatred(); d.disc = state.getDisc(); log.add(d); } this.time = queue.nextTime(this.time); queue.push(this); } }