/*******************************************************************************
* Copyright (c) 2014, 2015 Scott Clarke (scott@dawg6.com).
*
* This file is part of Dawg6's Demon Hunter DPS Calculator.
*
* Dawg6's Demon Hunter DPS Calculator is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Dawg6's Demon Hunter DPS Calculator is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
package com.dawg6.web.dhcalc.shared.calculator;
import java.util.List;
public class HealthGlobeEvent extends Event {
private final double healthGlobeHpInterval;
private double nextHealthHpGlobe;
private final double hatred;
public HealthGlobeEvent(CharacterData data) {
healthGlobeHpInterval = 1.0 / (data.getNumHealthGlobes() + 1.0);
nextHealthHpGlobe = 1.0 - healthGlobeHpInterval;
double h = 0.0;
if (data.isBloodVengeance())
h += 30.0;
if (data.isReapersWraps())
h += (data.getMaxHatred() * data.getReapersWrapsPercent());
if (data.isHexingPants()) {
h = h
+ (h * data.getPercentMoving() * .25)
- (h * (1.0 - data.getPercentMoving()) * data
.getHexingPantsPercent());
}
this.hatred = h;
}
@Override
public void execute(EventQueue queue, List<Damage> log,
SimulationState state) {
if ((state.getTargets().getTarget(TargetType.Primary).getPercentHealth() <= nextHealthHpGlobe)
&& (state.getHatred() < 50.0) && !state.getBuffs().isActive(Buff.Seethe)) {
nextHealthHpGlobe -= healthGlobeHpInterval;
double actual = state.addHatred(hatred);
Damage d = new Damage();
d.shooter = "Health Globe";
d.hatred = actual;
d.time = state.getTime();
d.currentHatred = state.getHatred();
d.disc = state.getDisc();
log.add(d);
}
this.time = queue.nextTime(this.time);
queue.push(this);
}
}