/*******************************************************************************
* Copyright (c) 2014, 2015 Scott Clarke (scott@dawg6.com).
*
* This file is part of Dawg6's Demon Hunter DPS Calculator.
*
* Dawg6's Demon Hunter DPS Calculator is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Dawg6's Demon Hunter DPS Calculator is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
package com.dawg6.web.dhcalc.shared.calculator;
import java.util.List;
public class CompanionDamageEvent extends Event {
private Rune[] runes;
private final double interval;
public CompanionDamageEvent(CharacterData data) {
if (data.getNumMarauders() >= 2)
runes = ActiveSkill.Companion.getRunes();
else
runes = new Rune[]{ data.getCompanionRune() };
double petAps = 1.0;
if (data.isTnt())
petAps = petAps * (1 + data.getTntPercent());
this.interval = 1.0 / petAps;
}
@Override
public void execute(EventQueue queue, List<Damage> log,
SimulationState state) {
for (Rune r : runes) {
applyDamages(state, log, DamageFunction.getDamages(false, false,
ActiveSkill.Companion.getLongName(),
new DamageSource(ActiveSkill.Companion,
r), state));
if (state.getBuffs().isActive(Buff.CompanionActive))
state.getBuffs().clear(Buff.CompanionActive);
}
this.time += interval;
queue.push(this);
}
}