/******************************************************************************* * Copyright (c) 2014, 2015 Scott Clarke (scott@dawg6.com). * * This file is part of Dawg6's Demon Hunter DPS Calculator. * * Dawg6's Demon Hunter DPS Calculator is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Dawg6's Demon Hunter DPS Calculator is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. *******************************************************************************/ package com.dawg6.web.dhcalc.shared.calculator; import java.util.List; public class CompanionDamageEvent extends Event { private Rune[] runes; private final double interval; public CompanionDamageEvent(CharacterData data) { if (data.getNumMarauders() >= 2) runes = ActiveSkill.Companion.getRunes(); else runes = new Rune[]{ data.getCompanionRune() }; double petAps = 1.0; if (data.isTnt()) petAps = petAps * (1 + data.getTntPercent()); this.interval = 1.0 / petAps; } @Override public void execute(EventQueue queue, List<Damage> log, SimulationState state) { for (Rune r : runes) { applyDamages(state, log, DamageFunction.getDamages(false, false, ActiveSkill.Companion.getLongName(), new DamageSource(ActiveSkill.Companion, r), state)); if (state.getBuffs().isActive(Buff.CompanionActive)) state.getBuffs().clear(Buff.CompanionActive); } this.time += interval; queue.push(this); } }