/*******************************************************************************
* Copyright (c) 2014, 2015 Scott Clarke (scott@dawg6.com).
*
* This file is part of Dawg6's Demon Hunter DPS Calculator.
*
* Dawg6's Demon Hunter DPS Calculator is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Dawg6's Demon Hunter DPS Calculator is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
package com.dawg6.web.dhcalc.shared.calculator;
import java.util.List;
public class BuffEvent extends Event {
private final BuffHolder holder;
public BuffEvent(Buff buff, double duration, double upTime) {
this.holder = new BuffHolder(buff, duration, upTime);
this.time = holder.getAvail();
}
protected boolean test(SimulationState state) {
return true;
}
protected void updateState(SimulationState state) {
}
@Override
public void execute(EventQueue queue, List<Damage> log, SimulationState state) {
if (!test(state)) {
this.time = queue.nextTime(this.time);
} else {
state.getBuffs().set(holder.getBuff(), this.time + holder.getDuration());
this.time += holder.getCd();
updateState(state);
Damage d = new Damage();
d.time = state.getTime();
d.currentHatred = state.getHatred();
d.currentDisc = state.getDisc();
d.shooter = "Other Player";
d.note = "Other Player " + holder.getBuff().toString();
populateDamage(d);
log.add(d);
}
queue.push(this);
}
protected void populateDamage(Damage d) {
}
public static class WolfBuff extends BuffEvent {
public WolfBuff(double upTime) {
super(Buff.OtherWolf, 10.0, upTime);
}
@Override
protected boolean test(SimulationState state) {
return !state.getBuffs().isActive(Buff.Wolf);
}
@Override
protected void populateDamage(Damage d) {
d.source = new DamageSource(ActiveSkill.Companion, Rune.Wolf);
d.note = "Other Wolf Howl";
}
}
public static class BotPBuff extends BuffEvent {
public BotPBuff(int level) {
super(Buff.BotP, 30.0 + level, -1.0);
}
@Override
protected void populateDamage(Damage d) {
d.shooter = "Player";
d.note = "BotP Active";
}
}
public static class MfDPrimaryBuff extends BuffEvent {
private final Rune rune;
private final double cost;
public MfDPrimaryBuff(CharacterData data) {
super(Buff.MfdPrimary, 30.0, data.getMfdUptime());
this.rune = data.getMfdRune();
this.cost = 3.0 * (1.0 - data.getRcr());
}
@Override
protected boolean test(SimulationState state) {
return state.getDisc() >= cost;
}
@Override
protected void updateState(SimulationState state) {
state.addDisc(-cost);
}
@Override
protected void populateDamage(Damage d) {
d.shooter = "Player";
d.source = new DamageSource(ActiveSkill.MFD, rune);
d.note = "MfD Primary";
d.disc = -cost;
}
}
public static class CaltropsBuffEvent extends BuffEvent {
private final double cost;
public CaltropsBuffEvent(CharacterData data) {
super(Buff.Caltrops, 6.0, data.getCaltropsUptime());
this.cost = 6.0 * (1.0 - data.getRcr());
}
@Override
protected boolean test(SimulationState state) {
return state.getDisc() >= cost;
}
@Override
protected void updateState(SimulationState state) {
state.addDisc(-cost);
}
@Override
protected void populateDamage(Damage d) {
d.shooter = "Player";
d.source = new DamageSource(ActiveSkill.Caltrops, Rune.Bait_the_Trap);
d.note = "Caltrops";
d.disc = -cost;
}
}
public static class MfDAdditionalBuff extends BuffEvent {
private final Rune rune;
private final double cost;
public MfDAdditionalBuff(CharacterData data) {
super(Buff.MfdAdditional, 30.0, data.getMfdAddUptime());
this.rune = data.getMfdRune();
this.cost = 0.0;
}
@Override
protected void updateState(SimulationState state) {
state.addDisc(-cost);
}
@Override
protected void populateDamage(Damage d) {
d.shooter = "Player";
d.source = new DamageSource(ActiveSkill.MFD, rune);
d.note = "MfD Additional";
d.disc = -cost;
}
}
public static class CalamityBuff extends BuffEvent {
public CalamityBuff() {
super(Buff.Calamity, 30.0, 1.0);
}
@Override
protected void populateDamage(Damage d) {
d.shooter = "Player";
d.source = new DamageSource(ActiveSkill.MFD, Rune.None);
d.note = "Calamity MfD";
}
}
public static class VaxoBuff extends BuffEvent {
public VaxoBuff(CharacterData data) {
super(Buff.Vaxo, 15.0, 0.5);
}
@Override
protected void populateDamage(Damage d) {
d.shooter = "Player";
d.source = new DamageSource(ActiveSkill.MFD, Rune.Valley_Of_Death);
d.note = "Vaxo MfD";
}
}
public static class ConvictionActiveBuff extends BuffEvent {
public ConvictionActiveBuff(double upTime) {
super(Buff.ConvictionActive, 3.0, upTime);
}
@Override
protected boolean test(SimulationState state) {
return !state.getBuffs().isActive(Buff.ConvictionPassive);
}
}
public static class ConvictionPassiveBuff extends BuffEvent {
public ConvictionPassiveBuff(double upTime) {
super(Buff.ConvictionPassive, 3.0, upTime);
}
@Override
protected boolean test(SimulationState state) {
return !state.getBuffs().isActive(Buff.ConvictionActive);
}
}
}