/*******************************************************************************
* Copyright (c) 2014, 2015 Scott Clarke (scott@dawg6.com).
*
* This file is part of Dawg6's Demon Hunter DPS Calculator.
*
* Dawg6's Demon Hunter DPS Calculator is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Dawg6's Demon Hunter DPS Calculator is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
package com.dawg6.web.dhcalc.shared.calculator;
import java.util.List;
public class DiscRegenEvent extends Event {
private final double regen;
private final double focusedMindRegen;
public DiscRegenEvent(CharacterData data) {
this.time = 1.0;
this.focusedMindRegen = 3.0;
regen = 1.0;
}
@Override
public void execute(EventQueue queue, List<Damage> log,
SimulationState state) {
if (regen > 0.0)
{
double h = regen;
if (state.getBuffs().isActive(Buff.FocusedMind))
h += this.focusedMindRegen;
double actual = state.addDisc(h);
if (actual > 0) {
Damage d = new Damage();
d.time = state.getTime();
d.shooter = "Player";
d.disc = actual;
d.currentHatred = state.getHatred();
d.currentDisc = state.getDisc();
d.note = "Disc Regen";
log.add(d);
}
}
this.time += 1.0;
queue.push(this);
}
}