/******************************************************************************* * Copyright (c) 2014, 2015 Scott Clarke (scott@dawg6.com). * * This file is part of Dawg6's Demon Hunter DPS Calculator. * * Dawg6's Demon Hunter DPS Calculator is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Dawg6's Demon Hunter DPS Calculator is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. *******************************************************************************/ package com.dawg6.web.dhcalc.shared.calculator; import java.util.List; public class DiscRegenEvent extends Event { private final double regen; private final double focusedMindRegen; public DiscRegenEvent(CharacterData data) { this.time = 1.0; this.focusedMindRegen = 3.0; regen = 1.0; } @Override public void execute(EventQueue queue, List<Damage> log, SimulationState state) { if (regen > 0.0) { double h = regen; if (state.getBuffs().isActive(Buff.FocusedMind)) h += this.focusedMindRegen; double actual = state.addDisc(h); if (actual > 0) { Damage d = new Damage(); d.time = state.getTime(); d.shooter = "Player"; d.disc = actual; d.currentHatred = state.getHatred(); d.currentDisc = state.getDisc(); d.note = "Disc Regen"; log.add(d); } } this.time += 1.0; queue.push(this); } }