/******************************************************************************* * Copyright (c) 2014, 2015 Scott Clarke (scott@dawg6.com). * * This file is part of Dawg6's Demon Hunter DPS Calculator. * * Dawg6's Demon Hunter DPS Calculator is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Dawg6's Demon Hunter DPS Calculator is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. *******************************************************************************/ package com.dawg6.web.dhcalc.shared.calculator; import java.io.Serializable; public class DamageSource implements Serializable, Comparable<DamageSource> { private static final long serialVersionUID = 1L; public ActiveSkill skill; public Rune rune; public GemSkill gem; public DamageProc proc; private Double random; public DamageSource() { } public static DamageSource Random() { return new DamageSource(Math.random()); } private DamageSource(double random) { this.random = random; } public DamageSource(ActiveSkill skill, Rune rune) { super(); this.skill = skill; this.rune = rune; } public DamageSource(GemSkill gem) { this.gem = gem; } public DamageSource(DamageProc proc) { this.proc = proc; } public boolean test(DamageSource source, SimulationState state, int radius) { if (this.skill != null) { if ((source != null) && (this.skill == source.skill) && (this.rune == source.rune)) { if (this.skill == ActiveSkill.FoK) { return state.getData().getDistanceToTarget() <= radius; } else { return true; } } else { return false; } } else if (gem != null) { return (source == null) && (gem.getScalar(state) > 0.0); } else if (proc != null) { return (source == null) && (proc.getScalar(state) > 0.0); } else { return false; } } public String getName() { if (skill != null) { return skill.getLongName(); } else if (gem != null) { return gem.getDisplayName(); } else if (proc != null) { return proc.getLongName(); } else { return String.valueOf(random); } } @Override public String toString() { if (skill != null) { return skill.name() + ((rune != null) ? ("." + rune.name()) : ""); } else if (gem != null) { return gem.name(); } else if (proc != null) { return proc.name(); } else { return String.valueOf(random); } } @Override public int compareTo(DamageSource o) { return toString().compareTo(o.toString()); } @Override public int hashCode() { final int prime = 31; int result = 1; result = prime * result + ((gem == null) ? 0 : gem.hashCode()); result = prime * result + ((random == null) ? 0 : random.hashCode()); result = prime * result + ((rune == null) ? 0 : rune.hashCode()); result = prime * result + ((skill == null) ? 0 : skill.hashCode()); return result; } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (getClass() != obj.getClass()) return false; DamageSource other = (DamageSource) obj; if (gem != other.gem) return false; if (random == null) { if (other.random != null) return false; } else if (!random.equals(other.random)) return false; if (rune != other.rune) return false; if (skill != other.skill) return false; return true; } public String getUrl() { if (skill != null) { return skill.getUrl(); } else if (gem != null) { return gem.getUrl(); } else if (proc != null) { return proc.getUrl(); } else { return "javascript:void(0)"; } } }