/*******************************************************************************
* Copyright (c) 2014, 2015 Scott Clarke (scott@dawg6.com).
*
* This file is part of Dawg6's Demon Hunter DPS Calculator.
*
* Dawg6's Demon Hunter DPS Calculator is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Dawg6's Demon Hunter DPS Calculator is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
package com.dawg6.web.dhcalc.client;
import java.util.Collections;
import java.util.Comparator;
import java.util.List;
import java.util.Vector;
import com.dawg6.common.util.Pair;
import com.dawg6.gwt.client.ApplicationPanel;
import com.dawg6.web.dhcalc.shared.calculator.ActiveSkill;
import com.dawg6.web.dhcalc.shared.calculator.Breakpoint;
import com.dawg6.web.dhcalc.shared.calculator.DamageFunction;
import com.dawg6.web.dhcalc.shared.calculator.WeaponType;
import com.google.gwt.event.dom.client.ChangeEvent;
import com.google.gwt.event.dom.client.ChangeHandler;
import com.google.gwt.user.client.ui.FlexTable;
import com.google.gwt.user.client.ui.HasVerticalAlignment;
import com.google.gwt.user.client.ui.HorizontalPanel;
import com.google.gwt.user.client.ui.Label;
import com.google.gwt.user.client.ui.ListBox;
import com.google.gwt.user.client.ui.ScrollPanel;
import com.google.gwt.user.client.ui.VerticalPanel;
public class BPData extends ApplicationPanel {
private final FlexTable table;
private final ListBox skills;
private final ListBox weaponType;
public BPData() {
VerticalPanel panel = new VerticalPanel();
initWidget(panel);
HorizontalPanel horizontalPanel = new HorizontalPanel();
horizontalPanel.setVerticalAlignment(HasVerticalAlignment.ALIGN_MIDDLE);
horizontalPanel.setSpacing(5);
panel.add(horizontalPanel);
Label lblNewLabel = new Label("Skill:");
lblNewLabel.setStyleName("boldText");
horizontalPanel.add(lblNewLabel);
skills = new ListBox();
horizontalPanel.add(skills);
Label lblNewLabel2 = new Label("Weapon Type:");
lblNewLabel2.setStyleName("boldText");
horizontalPanel.add(lblNewLabel2);
weaponType = new ListBox();
horizontalPanel.add(weaponType);
for (WeaponType t : WeaponType.values()) {
weaponType.addItem(t.getName(), t.name());
}
table = new FlexTable();
ScrollPanel scroll = new ScrollPanel(table);
scroll.setWidth("400px");
scroll.setHeight("600px");
panel.add(scroll);
table.setSize("5cm", "3cm");
table.setStyleName("breakpointTable");
table.setCellPadding(5);
table.setBorderWidth(1);
table.getRowFormatter().addStyleName(0, "headerRow");
int col = 0;
Label bp = new Label("BP");
bp.setWordWrap(false);
table.setWidget(0, col++, bp);
Label fpa = new Label("FPA");
fpa.setWordWrap(false);
table.setWidget(0, col++, fpa);
Label minAps = new Label("Min APS");
minAps.setWordWrap(false);
table.setWidget(0, col++, minAps);
Label actualAps = new Label("Actual APS");
actualAps.setWordWrap(false);
table.setWidget(0, col++, actualAps);
List<Pair<String, String>> list = new Vector<Pair<String, String>>();
for (ActiveSkill s : ActiveSkill.values()) {
if (DamageFunction.hasDamage(s) && (s.getFrames() != 0))
list.add(new Pair<String, String>(s.getLongName(), s.name()));
}
Collections.sort(list, new Comparator<Pair<String, String>>(){
@Override
public int compare(Pair<String, String> o1, Pair<String, String> o2) {
return o1.getA().toLowerCase().compareTo(o2.getA().toLowerCase());
}});
for (Pair<String, String> p : list) {
skills.addItem(p.getA(), p.getB());
}
skills.addChangeHandler(new ChangeHandler(){
@Override
public void onChange(ChangeEvent event) {
skillChanged();
}});
weaponType.addChangeHandler(new ChangeHandler(){
@Override
public void onChange(ChangeEvent event) {
skillChanged();
}});
skills.setSelectedIndex(0);
weaponType.setSelectedIndex(0);
skillChanged();
}
protected void skillChanged() {
int index = skills.getSelectedIndex();
while (table.getRowCount() > 1)
table.removeRow(table.getRowCount()-1);
if (index < 0)
return;
String value = skills.getValue(index);
ActiveSkill skill = ActiveSkill.valueOf(value);
int row = 1;
int frames = skill.getFrames();
if (frames < 0) {
frames = getSelectedWeaponType().getFrames();
}
Breakpoint bp = new Breakpoint(frames);
while (bp.getData()[row-1].fpa > 15) {
Breakpoint.Data data = bp.getData()[row-1];
if ((row % 2) == 0)
table.getRowFormatter().addStyleName(row, "evenRow");
else
table.getRowFormatter().addStyleName(row, "oddRow");
int col = 0;
addLabel(row, col++, String.valueOf(data.bp));
addLabel(row, col++, String.valueOf(data.fpa));
addLabel(row, col++, String.valueOf(data.minAps));
addLabel(row, col++, String.valueOf(data.actualAps));
row++;
}
}
private WeaponType getSelectedWeaponType() {
int n = weaponType.getSelectedIndex();
if (n < 0)
return null;
return WeaponType.valueOf(weaponType.getValue(n));
}
private void addLabel(int row, int col, String text, String... styles) {
Label label = new Label(text);
label.setWordWrap(false);
if (styles != null)
for (String s : styles)
label.addStyleName(s);
table.setWidget(row, col, label);
}
}