/******************************************************************************* * Copyright (c) 2014, 2015 Scott Clarke (scott@dawg6.com). * * This file is part of Dawg6's Demon Hunter DPS Calculator. * * Dawg6's Demon Hunter DPS Calculator is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Dawg6's Demon Hunter DPS Calculator is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. *******************************************************************************/ package com.dawg6.web.dhcalc.shared.calculator; import java.util.List; public class PreparationEvent extends Event { private double hatred; private double cd; private final Rune rune; private double threshold; private double disc; public PreparationEvent(CharacterData data) { this.rune = data.getPreparationRune(); this.cd = 45.0 * (1.0 - data.getCdr()); this.disc = 0.0; this.hatred = 0.0; if (data.getNumUe() >= 6) { this.threshold = data.getMaxDiscipline() - 5.0; } else { this.threshold = 8.0; } if (rune == Rune.Punishment) { this.hatred = 75.0 + (data.isHexingPants() ? ((75.0 * data .getPercentMoving() * .25) - (75.0 * (1.0 - data .getPercentMoving()) * data.getHexingPantsPercent())) : 0.0); this.cd = 20.0 * (1.0 - data.getCdr()); } else if (rune != Rune.Focused_Mind) { this.disc = 30.0; } } @Override public void execute(EventQueue queue, List<Damage> log, SimulationState state) { boolean use = false; if (rune == Rune.Punishment) { if ((state.getHatred() < 50.0) && !state.getBuffs().isActive(Buff.Seethe)) { double actual = state.addHatred(hatred); use = true; Damage d = new Damage(); d.shooter = "Player"; d.source = new DamageSource(ActiveSkill.Preparation, rune); d.hatred = actual; d.currentHatred = state.getHatred(); d.currentDisc = state.getDisc(); d.time = state.getTime(); d.note = "Punishment Hatred"; log.add(d); } } else if (state.getDisc() < threshold) { use = true; double actual = state.addDisc(disc); Damage d = new Damage(); d.shooter = "Player"; d.source = new DamageSource(ActiveSkill.Preparation, rune); d.disc = actual; d.currentHatred = state.getHatred(); d.currentDisc = state.getDisc(); d.time = state.getTime(); d.note = "Preparation"; log.add(d); if (rune == Rune.Focused_Mind) state.getBuffs().set(Buff.FocusedMind, this.time + 15.0); } if (use) { this.time += cd; } else { this.time = queue.nextTime(this.time); } queue.push(this); } }