/*******************************************************************************
* Copyright (c) 2014, 2015 Scott Clarke (scott@dawg6.com).
*
* This file is part of Dawg6's Demon Hunter DPS Calculator.
*
* Dawg6's Demon Hunter DPS Calculator is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Dawg6's Demon Hunter DPS Calculator is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
package com.dawg6.web.dhcalc.shared.calculator;
import java.util.List;
import java.util.Map;
import java.util.TreeMap;
import java.util.Vector;
public class DotList {
private final Map<TargetType, Map<DamageSource, Dot>> targets = new TreeMap<TargetType, Map<DamageSource, Dot>>();
public boolean isActive(TargetType target, Damage damage) {
// RoV Stacks
if (damage.source.skill == ActiveSkill.RoV)
return false;
Dot dot = getDots(target).get(damage.source);
return ((dot != null) && (dot.expires > damage.time));
}
private Map<DamageSource, Dot> getDots(TargetType target) {
Map<DamageSource, Dot> map = targets.get(target);
if (map == null) {
map = new TreeMap<DamageSource, Dot>();
targets.put(target, map);
}
return map;
}
public void addDot(SimulationState state, Damage damage) {
DamageSource source = damage.source;
DamageSource key = source;
TargetType target = damage.target;
if (target != null) {
// RoV Stacks
if (source.skill == ActiveSkill.RoV)
key = DamageSource.Random();
Map<DamageSource, Dot> dots = getDots(target);
Dot dot = dots.get(key);
if ((dot == null) || (dot.expires <= damage.time)) {
dot = new Dot();
dot.time = damage.time + 1.0;
dot.expires = damage.time + damage.duration;
if (damage.duration > 1.0)
dots.put(key, dot);
} else {
dot.expires = damage.time + damage.duration;
}
dot.damage = damage.copy();
}
}
public double tick(SimulationState state, List<Damage> log) {
double time = state.getTime();
List<Damage> toApply = new Vector<Damage>();
double next = time + 1.0;
for (Map<DamageSource, Dot> dots : targets.values()) {
List<DamageSource> expired = new Vector<DamageSource>();
for (Map.Entry<DamageSource, Dot> e : dots.entrySet()) {
Dot dot = e.getValue();
if (dot.expires <= time) {
expired.add(e.getKey());
} else if (dot.time <= time) {
dot.time += 1.0;
Damage d = dot.damage.copy();
d.duration = 0.0;
d.disc = 0.0;
d.hatred = 0.0;
toApply.add(d);
} else if (dot.time < next) {
next = dot.time;
}
}
for (DamageSource s : expired)
dots.remove(s);
}
Event.applyDamages(state, log, toApply, "Tick", false);
return next;
}
}