/*******************************************************************************
* Copyright (c) 2014, 2015 Scott Clarke (scott@dawg6.com).
*
* This file is part of Dawg6's Demon Hunter DPS Calculator.
*
* Dawg6's Demon Hunter DPS Calculator is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Dawg6's Demon Hunter DPS Calculator is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*******************************************************************************/
package com.dawg6.web.dhcalc.shared.calculator;
import java.util.List;
public class RegenEvent extends Event {
private double regen;
private double venRegenTick;
public RegenEvent(CharacterData data) {
this.time = 1.0;
Rune companionRune = data.getCompanionRune();
regen = 4.0
+ data.getHatredPerSecond()
+ (data.isInspire() ? 1.0 : 0.0)
+ (((companionRune == Rune.Bat) || ((companionRune != null) && data
.getNumMarauders() >= 2)) ? 1.0 : 0.0)
+ ((data.isArchery()
&& (data.getWeaponType() == WeaponType.HandCrossbow) && (data
.getOffHand_weaponType() == WeaponType.HandCrossbow)) ? 1.0
: 0.0);
venRegenTick = 10.0;
if (data.isHexingPants()) {
venRegenTick = venRegenTick
+ (venRegenTick * data.getPercentMoving() * .25)
- (venRegenTick * (1.0 - data.getPercentMoving()) * data
.getHexingPantsPercent());
regen = regen
+ (regen * data.getPercentMoving() * .25)
- (regen * (1.0 - data.getPercentMoving()) * data
.getHexingPantsPercent());
}
}
@Override
public void execute(EventQueue queue, List<Damage> log,
SimulationState state) {
if (regen > 0.0)
{
double h = regen;
double actual = state.addHatred(h);
if (actual > 0) {
Damage d = new Damage();
d.time = state.getTime();
d.shooter = "Player";
d.hatred = actual;
d.currentHatred = state.getHatred();
d.currentDisc = state.getDisc();
d.note = "Hatred Regen";
log.add(d);
}
}
if (state.getBuffs().isActive(Buff.Seethe))
{
double h = venRegenTick;
double actual = state.addHatred(h);
if (actual > 0) {
Damage d = new Damage();
d.time = state.getTime();
d.shooter = "Player";
d.source = new DamageSource(ActiveSkill.Vengeance, Rune.Seethe);
d.hatred = actual;
d.currentHatred = state.getHatred();
d.currentDisc = state.getDisc();
d.note = "Seethe Hatred";
log.add(d);
}
}
this.time += 1.0;
queue.push(this);
}
}