/* * Copyright (c) 2000 World Wide Web Consortium, * (Massachusetts Institute of Technology, Institut National de * Recherche en Informatique et en Automatique, Keio University). All * Rights Reserved. This program is distributed under the W3C's Software * Intellectual Property License. This program is distributed in the * hope that it will be useful, but WITHOUT ANY WARRANTY; without even * the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See W3C License http://www.w3.org/Consortium/Legal/ for more * details. */ package org.w3c.dom.smil; import org.w3c.dom.DOMException; /** * This interface support use-cases commonly associated with animation. * "accelerate" and "decelerate" are float values in the timing draft and * percentage values even in this draft if both of them represent a * percentage. */ public interface ElementTimeManipulation { /** * Defines the playback speed of element time. The value is specified as * a multiple of normal (parent time container) play speed. Legal values * are signed floating point values. Zero values are not allowed. The * default is <code>1.0</code> (no modification of speed). * @exception DOMException * NO_MODIFICATION_ALLOWED_ERR: Raised if this attribute is readonly. */ public float getSpeed(); public void setSpeed(float speed) throws DOMException; /** * The percentage value of the simple acceleration of time for the * element. Allowed values are from <code>0</code> to <code>100</code> . * Default value is <code>0</code> (no acceleration). * <br> The sum of the values for accelerate and decelerate must not exceed * 100. If it does, the deceleration value will be reduced to make the * sum legal. * @exception DOMException * NO_MODIFICATION_ALLOWED_ERR: Raised if this attribute is readonly. */ public float getAccelerate(); public void setAccelerate(float accelerate) throws DOMException; /** * The percentage value of the simple decelerate of time for the * element. Allowed values are from <code>0</code> to <code>100</code> . * Default value is <code>0</code> (no deceleration). * <br> The sum of the values for accelerate and decelerate must not exceed * 100. If it does, the deceleration value will be reduced to make the * sum legal. * @exception DOMException * NO_MODIFICATION_ALLOWED_ERR: Raised if this attribute is readonly. */ public float getDecelerate(); public void setDecelerate(float decelerate) throws DOMException; /** * The autoReverse attribute controls the "play forwards then backwards" * functionality. Default value is <code>false</code> . * @exception DOMException * NO_MODIFICATION_ALLOWED_ERR: Raised if this attribute is readonly. */ public boolean getAutoReverse(); public void setAutoReverse(boolean autoReverse) throws DOMException; }