/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.gallery3d.ui; import com.android.gallery3d.common.Utils; import com.android.gallery3d.data.Path; import android.graphics.Rect; /** * Drawer class responsible for drawing selectable frame. */ public abstract class SelectionDrawer { public static final int DATASOURCE_TYPE_NOT_CATEGORIZED = 0; public static final int DATASOURCE_TYPE_LOCAL = 1; public static final int DATASOURCE_TYPE_PICASA = 2; public static final int DATASOURCE_TYPE_MTP = 3; public static final int DATASOURCE_TYPE_CAMERA = 4; public abstract void prepareDrawing(); public abstract void draw(GLCanvas canvas, Texture content, int width, int height, int rotation, Path path, int dataSourceType, int mediaType, boolean isPanorama, int labelBackgroundHeight, boolean wantCache, boolean isCaching); public abstract void drawFocus(GLCanvas canvas, int width, int height); public void draw(GLCanvas canvas, Texture content, int width, int height, int rotation, Path path, int mediaType, boolean isPanorama) { draw(canvas, content, width, height, rotation, path, DATASOURCE_TYPE_NOT_CATEGORIZED, mediaType, isPanorama, 0, false, false); } public static void drawWithRotation(GLCanvas canvas, Texture content, int x, int y, int width, int height, int rotation) { if (rotation != 0) { canvas.save(GLCanvas.SAVE_FLAG_MATRIX); canvas.rotate(rotation, 0, 0, 1); } content.draw(canvas, x, y, width, height); if (rotation != 0) { canvas.restore(); } } public static void drawFrame(GLCanvas canvas, NinePatchTexture frame, int x, int y, int width, int height) { Rect p = frame.getPaddings(); frame.draw(canvas, x - p.left, y - p.top, width + p.left + p.right, height + p.top + p.bottom); } }