/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.gallery3d.photoeditor; import android.graphics.Bitmap; /** * Photo that holds a GL texture and all its methods must be only accessed from the GL thread. */ public class Photo { private int texture; private int width; private int height; /** * Factory method to ensure every Photo instance holds a valid texture. */ public static Photo create(Bitmap bitmap) { return (bitmap != null) ? new Photo( RendererUtils.createTexture(bitmap), bitmap.getWidth(), bitmap.getHeight()) : null; } public static Photo create(int width, int height) { return new Photo(RendererUtils.createTexture(), width, height); } private Photo(int texture, int width, int height) { this.texture = texture; this.width = width; this.height = height; } public int texture() { return texture; } public boolean matchDimension(Photo photo) { return ((photo.width == width) && (photo.height == height)); } public void changeDimension(int width, int height) { this.width = width; this.height = height; RendererUtils.clearTexture(texture); texture = RendererUtils.createTexture(); } public int width() { return width; } public int height() { return height; } public Bitmap save() { return RendererUtils.saveTexture(texture, width, height); } /** * Clears the texture; this instance should not be used after its clear() is called. */ public void clear() { RendererUtils.clearTexture(texture); } }