/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.gallery3d.ui; import com.android.gallery3d.common.Utils; import android.os.SystemClock; // FadeInTexture is a texture which begins with a color, then gradually animates // into a given texture. public class FadeInTexture implements Texture { private static final String TAG = "FadeInTexture"; // The duration of the animation in milliseconds private static final int DURATION = 180; private final BasicTexture mTexture; private final int mColor; private final long mStartTime; private final int mWidth; private final int mHeight; private final boolean mIsOpaque; private boolean mIsAnimating; public FadeInTexture(int color, BasicTexture texture) { mColor = color; mTexture = texture; mWidth = mTexture.getWidth(); mHeight = mTexture.getHeight(); mIsOpaque = mTexture.isOpaque(); mStartTime = now(); mIsAnimating = true; } public void draw(GLCanvas canvas, int x, int y) { draw(canvas, x, y, mWidth, mHeight); } public void draw(GLCanvas canvas, int x, int y, int w, int h) { if (isAnimating()) { canvas.drawMixed(mTexture, mColor, getRatio(), x, y, w, h); } else { mTexture.draw(canvas, x, y, w, h); } } public boolean isOpaque() { return mIsOpaque; } public int getWidth() { return mWidth; } public int getHeight() { return mHeight; } public boolean isAnimating() { if (mIsAnimating) { if (now() - mStartTime >= DURATION) { mIsAnimating = false; } } return mIsAnimating; } private float getRatio() { float r = (float)(now() - mStartTime) / DURATION; return Utils.clamp(1.0f - r, 0.0f, 1.0f); } private long now() { return SystemClock.uptimeMillis(); } }