/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.gallery3d.anim; import com.android.gallery3d.ui.GLCanvas; import java.util.ArrayList; public class AnimationSet extends CanvasAnimation { private final ArrayList<CanvasAnimation> mAnimations = new ArrayList<CanvasAnimation>(); private int mSaveFlags = 0; public void addAnimation(CanvasAnimation anim) { mAnimations.add(anim); mSaveFlags |= anim.getCanvasSaveFlags(); } @Override public void apply(GLCanvas canvas) { for (int i = 0, n = mAnimations.size(); i < n; i++) { mAnimations.get(i).apply(canvas); } } @Override public int getCanvasSaveFlags() { return mSaveFlags; } @Override protected void onCalculate(float progress) { // DO NOTHING } @Override public boolean calculate(long currentTimeMillis) { boolean more = false; for (CanvasAnimation anim : mAnimations) { more |= anim.calculate(currentTimeMillis); } return more; } @Override public void start() { for (CanvasAnimation anim : mAnimations) { anim.start(); } } @Override public boolean isActive() { for (CanvasAnimation anim : mAnimations) { if (anim.isActive()) return true; } return false; } }