/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.gallery3d.ui; import com.android.gallery3d.anim.CanvasAnimation; import com.android.gallery3d.common.Utils; import com.android.gallery3d.util.GalleryUtils; import android.app.Activity; import android.content.Context; import android.graphics.PixelFormat; import android.graphics.Rect; import android.opengl.GLSurfaceView; import android.os.Process; import android.os.SystemClock; import android.util.AttributeSet; import android.util.DisplayMetrics; import android.view.MotionEvent; import java.util.ArrayList; import java.util.LinkedList; import java.util.concurrent.locks.ReentrantLock; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import javax.microedition.khronos.opengles.GL11; // The root component of all <code>GLView</code>s. The rendering is done in GL // thread while the event handling is done in the main thread. To synchronize // the two threads, the entry points of this package need to synchronize on the // <code>GLRootView</code> instance unless it can be proved that the rendering // thread won't access the same thing as the method. The entry points include: // (1) The public methods of HeadUpDisplay // (2) The public methods of CameraHeadUpDisplay // (3) The overridden methods in GLRootView. public class GLRootView extends GLSurfaceView implements GLSurfaceView.Renderer, GLRoot { private static final String TAG = "GLRootView"; private static final boolean DEBUG_FPS = false; private int mFrameCount = 0; private long mFrameCountingStart = 0; private static final boolean DEBUG_INVALIDATE = false; private int mInvalidateColor = 0; private static final boolean DEBUG_DRAWING_STAT = false; private static final int FLAG_INITIALIZED = 1; private static final int FLAG_NEED_LAYOUT = 2; private GL11 mGL; private GLCanvasImpl mCanvas; private GLView mContentView; private DisplayMetrics mDisplayMetrics; private int mFlags = FLAG_NEED_LAYOUT; private volatile boolean mRenderRequested = false; private Rect mClipRect = new Rect(); private int mClipRetryCount = 0; private final GalleryEGLConfigChooser mEglConfigChooser = new GalleryEGLConfigChooser(); private final ArrayList<CanvasAnimation> mAnimations = new ArrayList<CanvasAnimation>(); private final LinkedList<OnGLIdleListener> mIdleListeners = new LinkedList<OnGLIdleListener>(); private final IdleRunner mIdleRunner = new IdleRunner(); private final ReentrantLock mRenderLock = new ReentrantLock(); private static final int TARGET_FRAME_TIME = 16; private long mLastDrawFinishTime; private boolean mInDownState = false; public GLRootView(Context context) { this(context, null); } public GLRootView(Context context, AttributeSet attrs) { super(context, attrs); mFlags |= FLAG_INITIALIZED; setBackgroundDrawable(null); setEGLConfigChooser(mEglConfigChooser); setRenderer(this); getHolder().setFormat(PixelFormat.RGB_565); // Uncomment this to enable gl error check. //setDebugFlags(DEBUG_CHECK_GL_ERROR); } public GalleryEGLConfigChooser getEGLConfigChooser() { return mEglConfigChooser; } @Override public boolean hasStencil() { return getEGLConfigChooser().getStencilBits() > 0; } @Override public void registerLaunchedAnimation(CanvasAnimation animation) { // Register the newly launched animation so that we can set the start // time more precisely. (Usually, it takes much longer for first // rendering, so we set the animation start time as the time we // complete rendering) mAnimations.add(animation); } @Override public void addOnGLIdleListener(OnGLIdleListener listener) { synchronized (mIdleListeners) { mIdleListeners.addLast(listener); mIdleRunner.enable(); } } @Override public void setContentPane(GLView content) { if (mContentView == content) return; if (mContentView != null) { if (mInDownState) { long now = SystemClock.uptimeMillis(); MotionEvent cancelEvent = MotionEvent.obtain( now, now, MotionEvent.ACTION_CANCEL, 0, 0, 0); mContentView.dispatchTouchEvent(cancelEvent); cancelEvent.recycle(); mInDownState = false; } mContentView.detachFromRoot(); BasicTexture.yieldAllTextures(); } mContentView = content; if (content != null) { content.attachToRoot(this); requestLayoutContentPane(); } } public GLView getContentPane() { return mContentView; } @Override public void requestRender() { if (DEBUG_INVALIDATE) { StackTraceElement e = Thread.currentThread().getStackTrace()[4]; String caller = e.getFileName() + ":" + e.getLineNumber() + " "; Log.d(TAG, "invalidate: " + caller); } if (mRenderRequested) return; mRenderRequested = true; super.requestRender(); } @Override public void requestLayoutContentPane() { mRenderLock.lock(); try { if (mContentView == null || (mFlags & FLAG_NEED_LAYOUT) != 0) return; // "View" system will invoke onLayout() for initialization(bug ?), we // have to ignore it since the GLThread is not ready yet. if ((mFlags & FLAG_INITIALIZED) == 0) return; mFlags |= FLAG_NEED_LAYOUT; requestRender(); } finally { mRenderLock.unlock(); } } private void layoutContentPane() { mFlags &= ~FLAG_NEED_LAYOUT; int width = getWidth(); int height = getHeight(); Log.i(TAG, "layout content pane " + width + "x" + height); if (mContentView != null && width != 0 && height != 0) { mContentView.layout(0, 0, width, height); } // Uncomment this to dump the view hierarchy. //mContentView.dumpTree(""); } @Override protected void onLayout( boolean changed, int left, int top, int right, int bottom) { if (changed) requestLayoutContentPane(); } /** * Called when the context is created, possibly after automatic destruction. */ // This is a GLSurfaceView.Renderer callback @Override public void onSurfaceCreated(GL10 gl1, EGLConfig config) { GL11 gl = (GL11) gl1; if (mGL != null) { // The GL Object has changed Log.i(TAG, "GLObject has changed from " + mGL + " to " + gl); } mGL = gl; mCanvas = new GLCanvasImpl(gl); if (!DEBUG_FPS) { setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY); } else { setRenderMode(GLSurfaceView.RENDERMODE_CONTINUOUSLY); } } /** * Called when the OpenGL surface is recreated without destroying the * context. */ // This is a GLSurfaceView.Renderer callback @Override public void onSurfaceChanged(GL10 gl1, int width, int height) { Log.i(TAG, "onSurfaceChanged: " + width + "x" + height + ", gl10: " + gl1.toString()); Process.setThreadPriority(Process.THREAD_PRIORITY_DISPLAY); GalleryUtils.setRenderThread(); GL11 gl = (GL11) gl1; Utils.assertTrue(mGL == gl); mCanvas.setSize(width, height); mClipRect.set(0, 0, width, height); mClipRetryCount = 2; } private void outputFps() { long now = System.nanoTime(); if (mFrameCountingStart == 0) { mFrameCountingStart = now; } else if ((now - mFrameCountingStart) > 1000000000) { Log.d(TAG, "fps: " + (double) mFrameCount * 1000000000 / (now - mFrameCountingStart)); mFrameCountingStart = now; mFrameCount = 0; } ++mFrameCount; } @Override public void onDrawFrame(GL10 gl) { mRenderLock.lock(); try { onDrawFrameLocked(gl); } finally { mRenderLock.unlock(); } long end = SystemClock.uptimeMillis(); if (mLastDrawFinishTime != 0) { long wait = mLastDrawFinishTime + TARGET_FRAME_TIME - end; if (wait > 0) { SystemClock.sleep(wait); } } mLastDrawFinishTime = SystemClock.uptimeMillis(); } private void onDrawFrameLocked(GL10 gl) { if (DEBUG_FPS) outputFps(); // release the unbound textures and deleted buffers. mCanvas.deleteRecycledResources(); // reset texture upload limit UploadedTexture.resetUploadLimit(); mRenderRequested = false; if ((mFlags & FLAG_NEED_LAYOUT) != 0) layoutContentPane(); // OpenGL seems having a bug causing us not being able to reset the // scissor box in "onSurfaceChanged()". We have to do it in the second // onDrawFrame(). if (mClipRetryCount > 0) { --mClipRetryCount; Rect clip = mClipRect; gl.glScissor(clip.left, clip.top, clip.width(), clip.height()); } mCanvas.setCurrentAnimationTimeMillis(SystemClock.uptimeMillis()); if (mContentView != null) { mContentView.render(mCanvas); } if (!mAnimations.isEmpty()) { long now = SystemClock.uptimeMillis(); for (int i = 0, n = mAnimations.size(); i < n; i++) { mAnimations.get(i).setStartTime(now); } mAnimations.clear(); } if (UploadedTexture.uploadLimitReached()) { requestRender(); } synchronized (mIdleListeners) { if (!mRenderRequested && !mIdleListeners.isEmpty()) { mIdleRunner.enable(); } } if (DEBUG_INVALIDATE) { mCanvas.fillRect(10, 10, 5, 5, mInvalidateColor); mInvalidateColor = ~mInvalidateColor; } if (DEBUG_DRAWING_STAT) { mCanvas.dumpStatisticsAndClear(); } } @Override public boolean dispatchTouchEvent(MotionEvent event) { int action = event.getAction(); if (action == MotionEvent.ACTION_CANCEL || action == MotionEvent.ACTION_UP) { mInDownState = false; } else if (!mInDownState && action != MotionEvent.ACTION_DOWN) { return false; } mRenderLock.lock(); try { // If this has been detached from root, we don't need to handle event boolean handled = mContentView != null && mContentView.dispatchTouchEvent(event); if (action == MotionEvent.ACTION_DOWN && handled) { mInDownState = true; } return handled; } finally { mRenderLock.unlock(); } } public DisplayMetrics getDisplayMetrics() { if (mDisplayMetrics == null) { mDisplayMetrics = new DisplayMetrics(); ((Activity) getContext()).getWindowManager() .getDefaultDisplay().getMetrics(mDisplayMetrics); } return mDisplayMetrics; } public GLCanvas getCanvas() { return mCanvas; } private class IdleRunner implements Runnable { // true if the idle runner is in the queue private boolean mActive = false; @Override public void run() { OnGLIdleListener listener; synchronized (mIdleListeners) { mActive = false; if (mRenderRequested) return; if (mIdleListeners.isEmpty()) return; listener = mIdleListeners.removeFirst(); } mRenderLock.lock(); try { if (!listener.onGLIdle(GLRootView.this, mCanvas)) return; } finally { mRenderLock.unlock(); } synchronized (mIdleListeners) { mIdleListeners.addLast(listener); enable(); } } public void enable() { // Who gets the flag can add it to the queue if (mActive) return; mActive = true; queueEvent(this); } } @Override public void lockRenderThread() { mRenderLock.lock(); } @Override public void unlockRenderThread() { mRenderLock.unlock(); } }