/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.android.camera.panorama; import android.app.Activity; import android.content.Context; import android.content.pm.ActivityInfo; import android.graphics.PixelFormat; import android.opengl.GLSurfaceView; import android.os.ConditionVariable; import android.util.AttributeSet; import android.util.Log; import javax.microedition.khronos.egl.EGL10; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.egl.EGLContext; import javax.microedition.khronos.egl.EGLDisplay; public class MosaicRendererSurfaceView extends GLSurfaceView { private static final String TAG = "MosaicRendererSurfaceView"; private static final boolean DEBUG = false; private MosaicRendererSurfaceViewRenderer mRenderer; private ConditionVariable mPreviewFrameReadyForProcessing; private boolean mIsLandscapeOrientation = true; public MosaicRendererSurfaceView(Context context) { super(context); initialize(context, false, 0, 0); } public MosaicRendererSurfaceView(Context context, AttributeSet attrs) { super(context, attrs); initialize(context, false, 0, 0); } public MosaicRendererSurfaceView(Context context, boolean translucent, int depth, int stencil) { super(context); initialize(context, translucent, depth, stencil); } private void initialize(Context context, boolean translucent, int depth, int stencil) { getDisplayOrientation(context); init(translucent, depth, stencil); setZOrderMediaOverlay(true); } private void getDisplayOrientation(Context context) { Activity activity = (PanoramaActivity) context; mIsLandscapeOrientation = (activity.getRequestedOrientation() == ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE ); } private void init(boolean translucent, int depth, int stencil) { /* By default, GLSurfaceView() creates a RGB_565 opaque surface. * If we want a translucent one, we should change the surface's * format here, using PixelFormat.TRANSLUCENT for GL Surfaces * is interpreted as any 32-bit surface with alpha by SurfaceFlinger. */ if (translucent) { this.getHolder().setFormat(PixelFormat.TRANSLUCENT); } /* Setup the context factory for 2.0 rendering. * See ContextFactory class definition below */ setEGLContextFactory(new ContextFactory()); /* We need to choose an EGLConfig that matches the format of * our surface exactly. This is going to be done in our * custom config chooser. See ConfigChooser class definition * below. */ setEGLConfigChooser( translucent ? new ConfigChooser(8, 8, 8, 8, depth, stencil) : new ConfigChooser(5, 6, 5, 0, depth, stencil)); /* Set the renderer responsible for frame rendering */ mRenderer = new MosaicRendererSurfaceViewRenderer(mIsLandscapeOrientation); setRenderer(mRenderer); setRenderMode(RENDERMODE_WHEN_DIRTY); mPreviewFrameReadyForProcessing = new ConditionVariable(); } private static class ContextFactory implements GLSurfaceView.EGLContextFactory { private static int EGL_CONTEXT_CLIENT_VERSION = 0x3098; public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) { Log.w(TAG, "creating OpenGL ES 2.0 context"); checkEglError("Before eglCreateContext", egl); int[] attribList = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE }; EGLContext context = egl.eglCreateContext( display, eglConfig, EGL10.EGL_NO_CONTEXT, attribList); checkEglError("After eglCreateContext", egl); return context; } public void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context) { egl.eglDestroyContext(display, context); } } private static void checkEglError(String prompt, EGL10 egl) { int error; while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) { Log.e(TAG, String.format("%s: EGL error: 0x%x", prompt, error)); } } private static class ConfigChooser implements GLSurfaceView.EGLConfigChooser { public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { mRedSize = r; mGreenSize = g; mBlueSize = b; mAlphaSize = a; mDepthSize = depth; mStencilSize = stencil; } /* This EGL config specification is used to specify 2.0 rendering. * We use a minimum size of 4 bits for red/green/blue, but will * perform actual matching in chooseConfig() below. */ private static final int EGL_OPENGL_ES2_BIT = 4; private static final int[] CONFIG_ATTRIBUTES = { EGL10.EGL_RED_SIZE, 4, EGL10.EGL_GREEN_SIZE, 4, EGL10.EGL_BLUE_SIZE, 4, EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, EGL10.EGL_NONE }; public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) { /* Get the number of minimally matching EGL configurations */ int[] numConfig = new int[1]; egl.eglChooseConfig(display, CONFIG_ATTRIBUTES, null, 0, numConfig); int numConfigs = numConfig[0]; if (numConfigs <= 0) { throw new IllegalArgumentException("No configs match configSpec"); } /* Allocate then read the array of minimally matching EGL configs */ EGLConfig[] configs = new EGLConfig[numConfigs]; egl.eglChooseConfig(display, CONFIG_ATTRIBUTES, configs, numConfigs, numConfig); if (DEBUG) { printConfigs(egl, display, configs); } /* Now return the "best" one */ return chooseConfig(egl, display, configs); } public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display, EGLConfig[] configs) { for (EGLConfig config : configs) { int d = findConfigAttrib(egl, display, config, EGL10.EGL_DEPTH_SIZE, 0); int s = findConfigAttrib(egl, display, config, EGL10.EGL_STENCIL_SIZE, 0); // We need at least mDepthSize and mStencilSize bits if (d < mDepthSize || s < mStencilSize) continue; // We want an *exact* match for red/green/blue/alpha int r = findConfigAttrib(egl, display, config, EGL10.EGL_RED_SIZE, 0); int g = findConfigAttrib(egl, display, config, EGL10.EGL_GREEN_SIZE, 0); int b = findConfigAttrib(egl, display, config, EGL10.EGL_BLUE_SIZE, 0); int a = findConfigAttrib(egl, display, config, EGL10.EGL_ALPHA_SIZE, 0); if (r == mRedSize && g == mGreenSize && b == mBlueSize && a == mAlphaSize) return config; } return null; } private int findConfigAttrib(EGL10 egl, EGLDisplay display, EGLConfig config, int attribute, int defaultValue) { if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) { return mValue[0]; } return defaultValue; } private void printConfigs(EGL10 egl, EGLDisplay display, EGLConfig[] configs) { int numConfigs = configs.length; Log.w(TAG, String.format("%d configurations", numConfigs)); for (int i = 0; i < numConfigs; i++) { Log.w(TAG, String.format("Configuration %d:\n", i)); printConfig(egl, display, configs[i]); } } private void printConfig(EGL10 egl, EGLDisplay display, EGLConfig config) { int[] attributes = { EGL10.EGL_BUFFER_SIZE, EGL10.EGL_ALPHA_SIZE, EGL10.EGL_BLUE_SIZE, EGL10.EGL_GREEN_SIZE, EGL10.EGL_RED_SIZE, EGL10.EGL_DEPTH_SIZE, EGL10.EGL_STENCIL_SIZE, EGL10.EGL_CONFIG_CAVEAT, EGL10.EGL_CONFIG_ID, EGL10.EGL_LEVEL, EGL10.EGL_MAX_PBUFFER_HEIGHT, EGL10.EGL_MAX_PBUFFER_PIXELS, EGL10.EGL_MAX_PBUFFER_WIDTH, EGL10.EGL_NATIVE_RENDERABLE, EGL10.EGL_NATIVE_VISUAL_ID, EGL10.EGL_NATIVE_VISUAL_TYPE, 0x3030, // EGL10.EGL_PRESERVED_RESOURCES, EGL10.EGL_SAMPLES, EGL10.EGL_SAMPLE_BUFFERS, EGL10.EGL_SURFACE_TYPE, EGL10.EGL_TRANSPARENT_TYPE, EGL10.EGL_TRANSPARENT_RED_VALUE, EGL10.EGL_TRANSPARENT_GREEN_VALUE, EGL10.EGL_TRANSPARENT_BLUE_VALUE, 0x3039, // EGL10.EGL_BIND_TO_TEXTURE_RGB, 0x303A, // EGL10.EGL_BIND_TO_TEXTURE_RGBA, 0x303B, // EGL10.EGL_MIN_SWAP_INTERVAL, 0x303C, // EGL10.EGL_MAX_SWAP_INTERVAL, EGL10.EGL_LUMINANCE_SIZE, EGL10.EGL_ALPHA_MASK_SIZE, EGL10.EGL_COLOR_BUFFER_TYPE, EGL10.EGL_RENDERABLE_TYPE, 0x3042 // EGL10.EGL_CONFORMANT }; String[] names = { "EGL_BUFFER_SIZE", "EGL_ALPHA_SIZE", "EGL_BLUE_SIZE", "EGL_GREEN_SIZE", "EGL_RED_SIZE", "EGL_DEPTH_SIZE", "EGL_STENCIL_SIZE", "EGL_CONFIG_CAVEAT", "EGL_CONFIG_ID", "EGL_LEVEL", "EGL_MAX_PBUFFER_HEIGHT", "EGL_MAX_PBUFFER_PIXELS", "EGL_MAX_PBUFFER_WIDTH", "EGL_NATIVE_RENDERABLE", "EGL_NATIVE_VISUAL_ID", "EGL_NATIVE_VISUAL_TYPE", "EGL_PRESERVED_RESOURCES", "EGL_SAMPLES", "EGL_SAMPLE_BUFFERS", "EGL_SURFACE_TYPE", "EGL_TRANSPARENT_TYPE", "EGL_TRANSPARENT_RED_VALUE", "EGL_TRANSPARENT_GREEN_VALUE", "EGL_TRANSPARENT_BLUE_VALUE", "EGL_BIND_TO_TEXTURE_RGB", "EGL_BIND_TO_TEXTURE_RGBA", "EGL_MIN_SWAP_INTERVAL", "EGL_MAX_SWAP_INTERVAL", "EGL_LUMINANCE_SIZE", "EGL_ALPHA_MASK_SIZE", "EGL_COLOR_BUFFER_TYPE", "EGL_RENDERABLE_TYPE", "EGL_CONFORMANT" }; int[] value = new int[1]; for (int i = 0; i < attributes.length; i++) { int attribute = attributes[i]; String name = names[i]; if (egl.eglGetConfigAttrib(display, config, attribute, value)) { Log.w(TAG, String.format(" %s: %d\n", name, value[0])); } else { // Log.w(TAG, String.format(" %s: failed\n", name)); while (egl.eglGetError() != EGL10.EGL_SUCCESS); } } } // Subclasses can adjust these values: protected int mRedSize; protected int mGreenSize; protected int mBlueSize; protected int mAlphaSize; protected int mDepthSize; protected int mStencilSize; private int[] mValue = new int[1]; } public void lockPreviewReadyFlag() { mPreviewFrameReadyForProcessing.close(); } private void unlockPreviewReadyFlag() { mPreviewFrameReadyForProcessing.open(); } public void waitUntilPreviewReady() { mPreviewFrameReadyForProcessing.block(); } public void setReady() { queueEvent(new Runnable() { @Override public void run() { mRenderer.setReady(); } }); } public void preprocess(final float[] transformMatrix) { queueEvent(new Runnable() { @Override public void run() { mRenderer.preprocess(transformMatrix); } }); } public void transferGPUtoCPU() { queueEvent(new Runnable() { @Override public void run() { mRenderer.transferGPUtoCPU(); unlockPreviewReadyFlag(); } }); } public void setWarping(final boolean flag) { queueEvent(new Runnable() { @Override public void run() { mRenderer.setWarping(flag); } }); } public MosaicRendererSurfaceViewRenderer getRenderer() { return mRenderer; } }