/** * Copyright (c) 2011-2015, SpaceToad and the BuildCraft Team * http://www.mod-buildcraft.com * <p/> * BuildCraft is distributed under the terms of the Minecraft Mod Public * License 1.0, or MMPL. Please check the contents of the license located in * http://www.mod-buildcraft.com/MMPL-1.0.txt */ package buildcraft.silicon.render; import org.lwjgl.opengl.GL11; import net.minecraft.block.Block; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.world.IBlockAccess; import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler; import net.minecraftforge.common.util.ForgeDirection; import buildcraft.core.lib.render.RenderUtils; import buildcraft.silicon.SiliconProxy; public class RenderLaserBlock implements ISimpleBlockRenderingHandler { @Override public int getRenderId() { return SiliconProxy.laserBlockModel; } @Override public boolean shouldRender3DInInventory(int modelId) { return true; } @Override public boolean renderWorldBlock(IBlockAccess iblockaccess, int x, int y, int z, Block block, int l, RenderBlocks renderblocks) { int meta = iblockaccess.getBlockMetadata(x, y, z); if (meta == ForgeDirection.EAST.ordinal()) { renderblocks.uvRotateEast = 2; renderblocks.uvRotateWest = 1; renderblocks.uvRotateTop = 1; renderblocks.uvRotateBottom = 2; renderblocks.setRenderBounds(0.0F, 0.0F, 0.0F, 4F / 16F, 1, 1); renderblocks.renderStandardBlock(block, x, y, z); renderblocks.setRenderBounds(4F / 16F, 5F / 16F, 5F / 16F, 13F / 16F, 11F / 16F, 11F / 16F); renderblocks.renderStandardBlock(block, x, y, z); } else if (meta == ForgeDirection.WEST.ordinal()) { renderblocks.uvRotateEast = 1; renderblocks.uvRotateWest = 2; renderblocks.uvRotateTop = 2; renderblocks.uvRotateBottom = 1; renderblocks.setRenderBounds(1F - 4F / 16F, 0.0F, 0.0F, 1, 1, 1); renderblocks.renderStandardBlock(block, x, y, z); renderblocks.setRenderBounds(1F - 13F / 16F, 5F / 16F, 5F / 16F, 1F - 4F / 16F, 11F / 16F, 11F / 16F); renderblocks.renderStandardBlock(block, x, y, z); } else if (meta == ForgeDirection.NORTH.ordinal()) { renderblocks.uvRotateSouth = 1; renderblocks.uvRotateNorth = 2; renderblocks.setRenderBounds(0.0F, 0.0F, 1F - 4F / 16F, 1, 1, 1); renderblocks.renderStandardBlock(block, x, y, z); renderblocks.setRenderBounds(5F / 16F, 5F / 16F, 1F - 13F / 16F, 11F / 16F, 11F / 16F, 1F - 4F / 16F); renderblocks.renderStandardBlock(block, x, y, z); } else if (meta == ForgeDirection.SOUTH.ordinal()) { renderblocks.uvRotateSouth = 2; renderblocks.uvRotateNorth = 1; renderblocks.uvRotateTop = 3; renderblocks.uvRotateBottom = 3; renderblocks.setRenderBounds(0.0F, 0.0F, 0.0F, 1, 1, 4F / 16F); renderblocks.renderStandardBlock(block, x, y, z); renderblocks.setRenderBounds(5F / 16F, 5F / 16F, 4F / 16F, 11F / 16F, 11F / 16F, 13F / 16F); renderblocks.renderStandardBlock(block, x, y, z); } else if (meta == ForgeDirection.DOWN.ordinal()) { renderblocks.uvRotateEast = 3; renderblocks.uvRotateWest = 3; renderblocks.uvRotateSouth = 3; renderblocks.uvRotateNorth = 3; renderblocks.setRenderBounds(0.0F, 1.0F - 4F / 16F, 0.0F, 1.0F, 1.0F, 1.0F); renderblocks.renderStandardBlock(block, x, y, z); renderblocks.setRenderBounds(5F / 16F, 1F - 13F / 16F, 5F / 16F, 11F / 16F, 1F - 4F / 16F, 11F / 16F); renderblocks.renderStandardBlock(block, x, y, z); } else if (meta == ForgeDirection.UP.ordinal()) { renderblocks.setRenderBounds(0.0F, 0.0F, 0.0F, 1, 0.25, 1); renderblocks.renderStandardBlock(block, x, y, z); renderblocks.setRenderBounds(5F / 16F, 4F / 16F, 5F / 16F, 11F / 16F, 13F / 16F, 11F / 16F); renderblocks.renderStandardBlock(block, x, y, z); } renderblocks.uvRotateEast = 0; renderblocks.uvRotateWest = 0; renderblocks.uvRotateSouth = 0; renderblocks.uvRotateNorth = 0; renderblocks.uvRotateTop = 0; renderblocks.uvRotateBottom = 0; return true; } @Override public void renderInventoryBlock(Block block, int i, int j, RenderBlocks renderblocks) { GL11.glTranslatef(-0.5F, -0.5F, -0.5F); renderblocks.setRenderBounds(0.0F, 0.0F, 0.0F, 1, 4F / 16F, 1); RenderUtils.drawBlockItem(renderblocks, Tessellator.instance, block, 1); renderblocks.setRenderBounds(5F / 16F, 4F / 16F, 5F / 16F, 11F / 16F, 13F / 16F, 11F / 16F); RenderUtils.drawBlockItem(renderblocks, Tessellator.instance, block, 1); GL11.glTranslatef(0.5F, 0.5F, 0.5F); } }