/**
* Copyright (c) 2011-2015, SpaceToad and the BuildCraft Team
* http://www.mod-buildcraft.com
* <p/>
* BuildCraft is distributed under the terms of the Minecraft Mod Public
* License 1.0, or MMPL. Please check the contents of the license located in
* http://www.mod-buildcraft.com/MMPL-1.0.txt
*/
package buildcraft.silicon.gui;
import org.lwjgl.opengl.GL11;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.util.ResourceLocation;
import buildcraft.silicon.TileIntegrationTable;
public class GuiIntegrationTable extends GuiLaserTable {
public static final ResourceLocation TEXTURE = new ResourceLocation("buildcraftsilicon:textures/gui/integration_table.png");
private static final int FLASH_DELAY = 3;
private final TileIntegrationTable integrationTable;
private boolean flash;
private int flashDelay;
public GuiIntegrationTable(InventoryPlayer playerInventory, TileIntegrationTable table) {
super(playerInventory, new ContainerIntegrationTable(playerInventory, table), table, TEXTURE);
this.integrationTable = table;
xSize = 176;
ySize = 186;
}
@Override
public void updateScreen() {
super.updateScreen();
if (flashDelay <= 0) {
flashDelay = FLASH_DELAY;
flash = !flash;
} else {
flashDelay--;
}
}
@Override
protected void drawGuiContainerForegroundLayer(int par1, int par2) {
drawLedgers(par1, par2);
String title = table.getInventoryName();
fontRendererObj.drawString(title, getCenteredOffset(title), 6, 0x404040);
}
@Override
protected void drawGuiContainerBackgroundLayer(float f, int mouseX, int mouseY) {
super.drawGuiContainerBackgroundLayer(f, mouseX, mouseY);
GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
mc.renderEngine.bindTexture(TEXTURE);
if (integrationTable.getEnergy() > 0) {
int h = table.getProgressScaled(69);
drawTexturedModalRect(guiLeft + 164, guiTop + 18 + 74 - h, 176, 18, 4, h);
}
if (integrationTable.getMaxExpansionCount() > 0) {
for (int i = 8; i > integrationTable.getMaxExpansionCount(); i--) {
drawTexturedModalRect(guiLeft + ContainerIntegrationTable.SLOT_X[i] - 1, guiTop + ContainerIntegrationTable.SLOT_Y[i] - 1,
180, 17, 18, 18);
}
}
}
}